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Coup

Price : 13,99 € Availability: Out of stock or out of print
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Coup
Panoramica
Panoramica
Panoramica
Carte
The pictures above are indicative and may not apply to the version of the game for sale.
Playing Time Playing time
15 min.
Number of players Number of players
3-6
Suggested age Suggested age
10+
Rules language Rules language
Box language Box language
Year published Year published
2012
Publisher Publisher

La Mame Games
Language dependence Language dependence
No necessary in-game text
Useful links Useful links
PRODUCER WEBPAGE
DOWNLOAD PUBBLICATO SUL FORUM TDG
Categories Categories
- Card Game -
Game mechanics Game mechanics
- Variable Player Powers -
Authors Authors
- Rikki Tahta -
Expansions Expansions
Coup: Reformation (Prima Edizione)
Coup: Reformation (Boxed Edition)

Statistics for the boardgame:
"Coup"
It is in the wishlist of 22 users.
It is owned by 10 users.
It has been viewed 6501 times.
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ATTENZIONE! NON ADATTO A BAMBINI DI ETÀ INFERIORE A 3 ANNI. CONTIENE PICCOLE PARTI CHE POTREBBERO ESSERE INGERITE O INALATE.
Description
You are head of a family in an Italian city-state, a city run by a weak and corrupt court. You need to manipulate, bluff and bribe your way to power. Your object is to destroy the influence of all the other families, forcing them into exile. Only one family will survive...

In Coup, you want to be the last player with influence in the game, with influence being represented by face-down character cards in your playing area.

Each player starts the game with two coins and two influence – i.e., two face-down character cards; the fifteen card deck consists of three copies of five different characters, each with a unique set of powers:

  • Duke: Take three coins from the treasury. Block someone from take foreign aid.
  • Assassin: Pay three coins and try to assassinate another player's character.
  • Contessa: Block an assassination attempt.
  • Captain: Take two coins from another player, or block someone from stealing coins from you.
  • Ambassador: Draw two character cards from the Court (the deck), then keep any two and discard the rest. Block someone from stealing coins from you.
On your turn, you can take any of the actions listed above, regardless of which characters you actually have in front of you, or you can take one of three other actions:

  • Income: Take one coin from the treasury.
  • Foreign aid: Take two coins from the treasury.
  • Coup: Pay seven coins and launch a coup against an opponent, forcing that player to lose an influence. (If you have ten coins, you must take this action.)
When you take one of the character actions – whether actively on your turn, or defensively in response to someone else's action – that character's action automatically succeeds unless an opponent challenges you. In this case, if you can't reveal the appropriate character, you lose an influence, turning one of your characters face-up. Face-up characters cannot be used, and if both of your characters are face-up, you're out of the game.

If you do have the character in question, you reveal it, the opponent loses an influence, then you shuffle that character into the deck and draw a new one, perhaps getting the same character again and perhaps not.

The last player to still have influence – that is, a face-down character – wins the game!

Cards in the game
Following gaming cards are in the box:
15 cards: width 65mm and high 100mm (65x100)
Protection sleeves recommended:
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Barcode: 700621556435
Price : 13,99 €
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