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Next War Iran
Disponibile presso un magazzino esterno.Spedizione in circa 7/21 giorni


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Weather Determination. Bad weather can severely hamper air and naval operations activity and can significantly slow ground operations.
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Initiative Determination and Air/Naval Phase, wherein Air Superiority levels and air availability are determined and Sea Control is established or modified.
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Special Operations Phases in the Advanced Game allow players to utilize their special operators in various recon and raid missions behind enemy lines.
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Strike Phases in the Advanced Game allow players to launch air strikes, cruise missiles, and artillery and SSM strikes.
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One or more Movement and Combat Phases that allow both sides to move, react, and fight with an advantage to the Initiative player on non-Contested turns
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Arrival of Reinforcements and Replacements
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Victory Determination
- Two 22" x 34" Maps (22" x 68")
- One Series Rules Booklet (48 pages)
- One Game Specific Rules Booklet (36 pages)
- One Reinforcement PAC - 8.5" x 11" (double-sided)
- One Standard Game SOP/ADF PAC - 8.5" x 11" (double-sided)
- One Standard Game PAC - 8.5" x 11" (double-sided)
- One Advanced Game SOP - 8.5" x 11" (double-sided)
- One Strike Effects/Strat Move PAC - 8.5" x 11" (double-sided)
- Two CRT/TEC PAC - 8.5" x 11" (double-sided)
- One Air Superiority Display - 11" x 17" (single-sided)
- Two Advanced Game PAC - 11" x 17" (double-sided)
- Four Countersheets
- Two d10
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TIME SCALE
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3.5 days per turn |
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MAP SCALE |
7.5 miles per hex |
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UNIT SCALE |
Division /Brigade/Battalion |
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| NUMBER OF PLAYERS | Two (optimal) |
Original System Designer: Gene Billingsley

| Meccaniche: | |
| Categorie: | |
| Nomi alternativi: | |
| BARCODE: | 817054012794 |
| L'articolo è in 3 carrelli In 1 wishlist In 1 collezione È stato visto 1391 volte | |


-
Weather Determination. Bad weather can severely hamper air and naval operations activity and can significantly slow ground operations.
-
Initiative Determination and Air/Naval Phase, wherein Air Superiority levels and air availability are determined and Sea Control is established or modified.
-
Special Operations Phases in the Advanced Game allow players to utilize their special operators in various recon and raid missions behind enemy lines.
-
Strike Phases in the Advanced Game allow players to launch air strikes, cruise missiles, and artillery and SSM strikes.
-
One or more Movement and Combat Phases that allow both sides to move, react, and fight with an advantage to the Initiative player on non-Contested turns
-
Arrival of Reinforcements and Replacements
-
Victory Determination
- Two 22" x 34" Maps (22" x 68")
- One Series Rules Booklet (48 pages)
- One Game Specific Rules Booklet (36 pages)
- One Reinforcement PAC - 8.5" x 11" (double-sided)
- One Standard Game SOP/ADF PAC - 8.5" x 11" (double-sided)
- One Standard Game PAC - 8.5" x 11" (double-sided)
- One Advanced Game SOP - 8.5" x 11" (double-sided)
- One Strike Effects/Strat Move PAC - 8.5" x 11" (double-sided)
- Two CRT/TEC PAC - 8.5" x 11" (double-sided)
- One Air Superiority Display - 11" x 17" (single-sided)
- Two Advanced Game PAC - 11" x 17" (double-sided)
- Four Countersheets
- Two d10
![]() |
TIME SCALE
|
3.5 days per turn |
|
MAP SCALE |
7.5 miles per hex |
|
|
UNIT SCALE |
Division /Brigade/Battalion |
|
| NUMBER OF PLAYERS | Two (optimal) |
Original System Designer: Gene Billingsley

| Meccaniche: | |
| Categorie: | |
| Nomi alternativi: | |
| BARCODE: | 817054012794 |
| L'articolo è in 3 carrelli In 1 wishlist In 1 collezione È stato visto 1391 volte | |
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