![]() |
|
2-5
40'
12
No necessary in-game text
|
Sale Price
Set in the legendary city of Ragusa (now Dubrovnik) the game charges players with the task of building Ragusa in the 15th century, constructing its great towers, boosting trade with the East, and finding their fortunes. Players build houses on the spaces between three hexes - gaining access to resources (on rural spaces) and Actions (in the city) - effectively as worker placement, but three spots at a time. Players use Resources gained in the countryside to build buildings, trade, and craft valuable Commodities - the value of which varies as ships come and go from the harbor. In the city, however, players gain access to actions - with each spot representing the three actions that surround it. This simple worker placement gives way to a deep engine-building mechanic, as not only will building around production spaces utilize the houses you've already build in the countryside, but building nearby other player's houses will re-activate them, giving other player's valuable opportunities outside of their turns. The game ends once players have placed all their houses. The player with the most points from all sources wins.
Mechanics: | Commodity Speculation Trading Worker Placement |
Categories: | City Building Economic Renaissance |
Alternative names: | |
BARCODE: | 0655003984149 |
In 2 wishlists In 3 collections This was seen 4107 times |
Set in the legendary city of Ragusa (now Dubrovnik) the game charges players with the task of building Ragusa in the 15th century, constructing its great towers, boosting trade with the East, and finding their fortunes. Players build houses on the spaces between three hexes - gaining access to resources (on rural spaces) and Actions (in the city) - effectively as worker placement, but three spots at a time. Players use Resources gained in the countryside to build buildings, trade, and craft valuable Commodities - the value of which varies as ships come and go from the harbor. In the city, however, players gain access to actions - with each spot representing the three actions that surround it. This simple worker placement gives way to a deep engine-building mechanic, as not only will building around production spaces utilize the houses you've already build in the countryside, but building nearby other player's houses will re-activate them, giving other player's valuable opportunities outside of their turns. The game ends once players have placed all their houses. The player with the most points from all sources wins.
Mechanics: | Commodity Speculation Trading Worker Placement |
Categories: | City Building Economic Renaissance |
Alternative names: | |
BARCODE: | 0655003984149 |
In 2 wishlists In 3 collections This was seen 4107 times |