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Lingua: Tedesco
Scythe
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8.17
#16 in classifica 76.560 voti
Voto BGG: BGG Stats
Il meglio in 4 giocatori 765 voti su 1243 Età consigliata dai giocatori: 12+ 92 voti su 267 Leggi le recensioni
1-5
90'
14
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Scythe

Un gioco da tavolo di Jamey Stegmaier
Editore: Feuerland Spiele
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Scythe
Disponibile presso un magazzino esterno.<br> Spedizione in circa <em>10/21 giorni</em> Disponibile presso un magazzino esterno.
Spedizione in circa 10/21 giorni
-15%
76,49€

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IT Gratuita
Descrizione Descrizione
It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory”, which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries. Scythe is an engine-building game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player represents a character from one of five factions of Eastern Europe who are attempting to earn their fortune and claim their faction's stake in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs. Each player begins the game with different resources (power, coins, combat acumen, and popularity), a different starting location, and a hidden goal. Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game (each faction always starts in the same place). Scythe gives players almost complete control over their fate. Other than each player’s individual hidden objective card, the only elements of luck or variability are “encounter” cards that players will draw as they interact with the citizens of newly explored lands. Each encounter card provides the player with several options, allowing them to mitigate the luck of the draw through their selection. Combat is also driven by choices, not luck or randomness. Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict for players who seek it, there is no player elimination. Every part of Scythe has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, activate mechs to deter opponents from invading, and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engine adds to the unique feel of each game, even when playing one faction multiple times.
Ulteriori Informazioni Ulteriori Informazioni
Meccaniche: Movimento su griglia Giocatori con caratteristiche/poteri variabili
Categorie: Commercio/Economia Combattimento Fantascienza Esplorazione
Nomi alternativi: Sçythe Коса Серп 大鎌戦役 鐮刀戰爭 사이드 사이쓰
BARCODE: 0706949618589
L'articolo è in 1 carrello È stato visto 5461 volte
Descrizione Descrizione
It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory”, which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries. Scythe is an engine-building game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player represents a character from one of five factions of Eastern Europe who are attempting to earn their fortune and claim their faction's stake in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs. Each player begins the game with different resources (power, coins, combat acumen, and popularity), a different starting location, and a hidden goal. Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game (each faction always starts in the same place). Scythe gives players almost complete control over their fate. Other than each player’s individual hidden objective card, the only elements of luck or variability are “encounter” cards that players will draw as they interact with the citizens of newly explored lands. Each encounter card provides the player with several options, allowing them to mitigate the luck of the draw through their selection. Combat is also driven by choices, not luck or randomness. Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict for players who seek it, there is no player elimination. Every part of Scythe has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, activate mechs to deter opponents from invading, and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engine adds to the unique feel of each game, even when playing one faction multiple times.
Ulteriori Informazioni Ulteriori Informazioni
Meccaniche: Movimento su griglia Giocatori con caratteristiche/poteri variabili
Categorie: Commercio/Economia Combattimento Fantascienza Esplorazione
Nomi alternativi: Sçythe Коса Серп 大鎌戦役 鐮刀戰爭 사이드 사이쓰
BARCODE: 0706949618589
L'articolo è in 1 carrello È stato visto 5461 volte
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Cosa dicono i giocatori

Con quanti giocatori rende di più · 1243 voti su BoardGameGeek

  • 1 56 56 lo indicano come il meglio, 471 lo consigliano, 283 lo sconsigliano
  • 2 50 50 lo indicano come il meglio, 601 lo consigliano, 330 lo sconsigliano
  • 3 282 282 lo indicano come il meglio, 641 lo consigliano, 80 lo sconsigliano
  • 4 765 765 lo indicano come il meglio, 270 lo consigliano, 17 lo sconsigliano
  • 5 330 330 lo indicano come il meglio, 499 lo consigliano, 105 lo sconsigliano
  • 5+ 44 44 lo indicano come il meglio, 205 lo consigliano, 411 lo sconsigliano

Il meglio Consigliato Sconsigliato

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Una selezione delle recensioni con voto 8 o superiore. BoardGameGeek. I voti BGG non sono inclusi nella media uplay.

JuliusCo Da utente BGG
10.0/10

Scythe is a ridiculous amount of fun, combining worker placement, territory control, and engine building. The game really rewards strategic planning with a focus on each faction's strengths and objectives.

lu7ky Da utente BGG
10.0/10

Beautiful artwork. Very good components; custom mechs, meeples and more. Game is very fun and comes with an achievement system you can write your name on if you win with x faction, x points etc.

powersland Da utente BGG
10.0/10

Used to play with coworkers over one or two lunches, now it comes out pretty rarely but I am always up to play and have resorted to turning to the virtual version vs A.I. numerous times. I enjoy the variety of play styles you can commit to, the scheming, and the climactic moments that make or break your plans. There are few things as satisfying in games as having two mechs and a hero initiate combat to claim victory over an enemy, or lake teleporting to misdirect people from your intentions. One of my favorite games in my collection.

SaturNaut Da utente BGG
10.0/10

Art, Theme/World, Mechanics…It’s a win for me across the board. It’s a little like chess, catan, and risk had a steampunk baby. I find my mind wandering off in the theme and world of Scythe. The strategy and gameplay offer plenty of challenge without feeling overwhelming.

williamroe Da utente BGG
10.0/10

One of my all time favorite games. Hundreds of plays. So much variability, and the end games are always still exciting. The expansions are all fantastic, and the modular board adds endless combos for even more replayability. Rise of Fenris is maybe the best expansion I’ve ever seen for any game, ever.

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