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ESSEN 2019

After The Empire

Price : N.A.
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Availability: To be released
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After The Empire
The pictures above are indicative and may not apply to the version of the game for sale.
Playing Time Playing time
80 - 160 min.
Number of players Number of players
1-4
Suggested age Suggested age
13+
Rules language Rules language
Box language Box language
Year published Year published
2019
Publisher Publisher
Grey Fox Games
Language dependence Language dependence
No necessary in-game text
Useful links Useful links
Categories Categories
- Economic - Fighting - Medieval -
Game mechanics Game mechanics
- Worker Placement -
Authors Authors
- Evan Halbert - Ryan Mauk -

Statistics for the boardgame:
"After The Empire"
It has been viewed 133 times .
ATTENZIONE! NON ADATTO A BAMBINI DI ETÀ INFERIORE A 3 ANNI. CONTIENE PICCOLE PARTI CHE POTREBBERO ESSERE INGERITE O INALATE.

Description

After the fall of Rome, Europe fell into the so-called "dark ages." From the chaos, feudalism arose providing stability to the region over the coming centuries. By the High Middle Ages, the region was prosperous despite much fighting. From your walled city, you are a medieval liege ruling the surrounding lands, settlements, and holdings granted by birthright. This is your fiefdom, and all within it owe fealty and allegiance to you above all others. Each other lord and lady rules a neighboring fiefdom and competes for resources in the unclaimed yet bountiful lands of the countryside between them. Tensions were high and petty feuds common between you and your neighbors until scouts reported a new and deadly threat. Invaders have swept in from the east! Their sizable army is camped on the edges of your realm, and this new common enemy endangers the entire land. Refugees from the fallen eastern lands seek shelter and bring tales of destruction. Old rivalries must be put aside to focus on the onslaught to come and remain unbroken. After The Empire is a worker placement/resource management game set in the middle ages. During each turn, known as a season, players alternate using worker tokens (peons) to take actions, such as gathering resources, building advanced buildings and recruiting refugees from either the shared game board or their personal fiefdom. Once all peons have been committed, players harvest food from their surrounding lands and then prepare for combat. During each season's combat a minimum of three invader cards are revealed, with a randomized number of troops and compass direction of attack. Only the wealthiest of castles will draw the attention of larger forces and their siege weapons. You must repair your city and recruit and arm your troops quickly to stand any chance. The normal game ends after eight turns, but can scale up to 16 turns for the epic experience. The winner is declared by who has preserved their fiefdom and saved up the most gold. Your life, your wealth, your fiefdom, and your legacy must be protected at all costs!

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