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ESSEN 2018

Alone

Price : N.A.
Cheaper with kiwi points : 0,00 €
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Availability: To be released
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Alone
The pictures above are indicative and may not apply to the version of the game for sale.
Playing Time Playing time
60 - 120 min.
Number of players Number of players
2-4
Suggested age Suggested age
13+
Rules language Rules language
Box language Box language
Year published Year published
2017
Publisher Publisher

Horrible Games
Language dependence Language dependence
No necessary in-game text
Useful links Useful links
Categories Categories
- Science Fiction -
Game mechanics Game mechanics
- Co-operative Play - Dice Rolling - Memory - Secret Unit Deployment - Modular Board - Campaign / Battle Card Driven - Area Movement -
Authors Authors
- Andrea Crespi - Lorenzo Silva -

Statistics for the boardgame:
"Alone"
It is in the wishlist of 52 users.
It is owned by 4 users.
It has been viewed 4257 times .
ATTENZIONE! NON ADATTO A BAMBINI DI ETÀ INFERIORE A 3 ANNI. CONTIENE PICCOLE PARTI CHE POTREBBERO ESSERE INGERITE O INALATE.

Description

Alone is a sci-fi survival horror / dungeon crawler game that will pit a single, stranded hero against 1-3 evil masterminds who will do their best to stop the hero from completing a quest to discover the truth and save his companions. The Evil players always have the full map of the scenario in front of them, hidden behind a huge screen. They manage all the events happening during the game, and try to stop the Hero from completing his objectives. The Hero can only see the Sector of the map he is in, and from there he will have to explore the map. All kind of horrors may be hiding in the darkness, so he will have to be cautious. At the end of each round, the portions of the map he explored will be removed from the table: only the Sector he is in will stay visible... the Hero will have to put his memory to test, if he doesn't want to get lost! The story of the game will be unfolded through several scenarios, each one divided into several chapters. Each chapter has an objective for the Hero to complete, while the Evil players will have to stop him (or try to fulfill a different objective of their own). The outcome of each chapter will influence the gameplay of the subsequent one: each scenario is conceived with a branching storyline that can adapt to the actions of the players: if the Hero completes his goals, his life will be easier in the next chapter... but that is also true for the Evil players!

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