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Baby Blues Main
5.44
BGG Vote: BGG Stats
LANGUAGE-UK LANGUAGE-DE LANGUAGE-FR LANGUAGE-NL
2-4
30'
8
No necessary in-game text

Baby Blues

A board game by Jurgen Spreutels
Publisher: Jumping Turtle Games
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Baby Blues
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Bustine per le carte in questo gioco

Card sleeves in this game

110 cards of 58.0mm width and 88.0mm of height
2x (100 Pcs) Mayday: 100 Bustine Chimera USA (57.5 x 89 mm) (MDG7044)
Available
2x (100 Pcs) uplay.it edizioni: 100 Bustine Standard USA Chimera (57.5 x 89 mm) (UPL-7044)
Available
2x (75 Pcs) uplay.it edizioni: 75 Bustine Superior USA Chimera (57,5 x 89 mm) (UPL-ORANGE)
Available
3x (50 Pcs) Honu Moana: 50 Bustine Premium USA Chimera (57.5 x 89 mm) (HMN-7078)
Available
2x (75 Pcs) Honu Moana: 75 Bustine Superior USA Chimera (57,5 x 89 mm) (HMN-ORANGE)
Available
2x (100 Pcs) Honu Moana: 100 Bustine Standard USA Chimera (57.5 x 89 mm) (HMN-7044)
Available
Description

Description

In Baby Blues, every player is an employee in a daycare center. You are responsible for five babies, and you will have to do anything that is needed to keep them happy. As soon as they start crying, you won't be able to make them happy again. When a player is faced with five crying babies, the game is over and the other players score points for all non-crying babies. Every baby has a point value that is known only by the owner of the baby. To make your life hard in the daycare center, opponents will attach bad cards to your babies so that they become unhappy. At the end of your turn, you have to find a solution for an unhappy baby or he'll start crying. A few things that happen in the game are stolen pacifiers, babies that need a diaper change, and crying babies that receive a toy horn so they can make even more noise. For almost every card played there is a reaction. For example, if an opponent makes your baby nervous, you can play calming music from a mobile, but as a reaction they can break your mobile to keep the baby nervous. You can feed your baby, but your opponents can steal your food... If you don't have the right cards to keep your babies happy, don't worry. Your colleagues are there to help! During your turn you can trade cards with other players. If you receive the right card in your turn you can still make your babies happy again and prevent them from crying. But be aware your colleagues can also try to trick you by giving a different card as the one they promised! So do you want to make friends so you maybe could also get a little help later in the game or do you just want to make your colleagues completely mad? It's up to you!

Additional information

Additional information

Mechanics: Hand Management Take That
Categories: Card Games Humor Political/Negotiation Party Game
Alternative names:
BARCODE: 5411068633300
This was seen 1371 times
Description

Description

In Baby Blues, every player is an employee in a daycare center. You are responsible for five babies, and you will have to do anything that is needed to keep them happy. As soon as they start crying, you won't be able to make them happy again. When a player is faced with five crying babies, the game is over and the other players score points for all non-crying babies. Every baby has a point value that is known only by the owner of the baby. To make your life hard in the daycare center, opponents will attach bad cards to your babies so that they become unhappy. At the end of your turn, you have to find a solution for an unhappy baby or he'll start crying. A few things that happen in the game are stolen pacifiers, babies that need a diaper change, and crying babies that receive a toy horn so they can make even more noise. For almost every card played there is a reaction. For example, if an opponent makes your baby nervous, you can play calming music from a mobile, but as a reaction they can break your mobile to keep the baby nervous. You can feed your baby, but your opponents can steal your food... If you don't have the right cards to keep your babies happy, don't worry. Your colleagues are there to help! During your turn you can trade cards with other players. If you receive the right card in your turn you can still make your babies happy again and prevent them from crying. But be aware your colleagues can also try to trick you by giving a different card as the one they promised! So do you want to make friends so you maybe could also get a little help later in the game or do you just want to make your colleagues completely mad? It's up to you!

Bustine per le carte in questo gioco

Card sleeves in this game

110 cards of 58.0mm width and 88.0mm of height
2x (100 Pcs) Mayday: 100 Bustine Chimera USA (57.5 x 89 mm) (MDG7044)
Available
2x (100 Pcs) uplay.it edizioni: 100 Bustine Standard USA Chimera (57.5 x 89 mm) (UPL-7044)
Available
2x (75 Pcs) uplay.it edizioni: 75 Bustine Superior USA Chimera (57,5 x 89 mm) (UPL-ORANGE)
Available
3x (50 Pcs) Honu Moana: 50 Bustine Premium USA Chimera (57.5 x 89 mm) (HMN-7078)
Available
2x (75 Pcs) Honu Moana: 75 Bustine Superior USA Chimera (57,5 x 89 mm) (HMN-ORANGE)
Available
2x (100 Pcs) Honu Moana: 100 Bustine Standard USA Chimera (57.5 x 89 mm) (HMN-7044)
Available
Additional information

Additional information

Mechanics: Hand Management Take That
Categories: Card Games Humor Political/Negotiation Party Game
Alternative names:
BARCODE: 5411068633300
This was seen 1371 times