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can-t-stop--edizione-italiana-
6.89
775 16798
BGG Vote: BGG Stats
LANGUAGE-IT
2-4
30'
9
No necessary in-game text

Can't Stop

A board game by Sid Sackson
Publisher: Oliphante
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Can't Stop
Available in an external warehouse.
Shipping in about 2/5 days
Retail price: 27,99€ 25,19€
IT 4,49€
Description Description

In this Sid Sackson classic, players must press their luck with dice and choose combinations tactically to close out three columns. The board has one column for each possible total of two six-sided dice, but the number of spaces in each column varies: the more probable a total, the more spaces in that column and the more rolls it takes to complete. On their turn, a player rolls four dice and arranges them in duos: 1 4 5 6 can become 1+4 and 5+6 for 5 & 11, 1+5 and 4+6 for 6 & 10, or 1+6 and 4+5 for 7 & 9. The player places or advances progress markers in the open column(s) associated with their chosen totals, then chooses whether to roll again or end their turn and replace the progress markers with markers of their color. A player can only advance three different columns in a turn and cannot advance a column which any player has closed out by reaching the end space; if a roll doesn’t result in any legal plays, the turn ends with that turn’s progress lost. A predecessor from 1974, The Great Races, exists as a paper-and-pencil game.

Additional information Additional information
Mechanics: Dice Rolling
Categories: Dice
Alternative names: BASTA Can't Stop Can't Stop! Sans Arrêt Todo o Nada キャント・ストップ 欲罷不能 캔트 스탑 캔트스탑
The item is in 1 cart In 5 wishlists In 1 collection This was seen 1176 times
Description Description

In this Sid Sackson classic, players must press their luck with dice and choose combinations tactically to close out three columns. The board has one column for each possible total of two six-sided dice, but the number of spaces in each column varies: the more probable a total, the more spaces in that column and the more rolls it takes to complete. On their turn, a player rolls four dice and arranges them in duos: 1 4 5 6 can become 1+4 and 5+6 for 5 & 11, 1+5 and 4+6 for 6 & 10, or 1+6 and 4+5 for 7 & 9. The player places or advances progress markers in the open column(s) associated with their chosen totals, then chooses whether to roll again or end their turn and replace the progress markers with markers of their color. A player can only advance three different columns in a turn and cannot advance a column which any player has closed out by reaching the end space; if a roll doesn’t result in any legal plays, the turn ends with that turn’s progress lost. A predecessor from 1974, The Great Races, exists as a paper-and-pencil game.

Additional information Additional information
Mechanics: Dice Rolling
Categories: Dice
Alternative names: BASTA Can't Stop Can't Stop! Sans Arrêt Todo o Nada キャント・ストップ 欲罷不能 캔트 스탑 캔트스탑
The item is in 1 cart In 5 wishlists In 1 collection This was seen 1176 times
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