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Carcassonne: Hills & Sheep

Price : 22,90 €
Cheaper with kiwi points : 21,76 €
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Carcassonne: Hills & Sheep
Dettagli
Dettagli
Panoramica
Panoramica
The pictures above are indicative and may not apply to the version of the game for sale.
Playing Time Playing time
40 min.
Number of players Number of players
2-6
Suggested age Suggested age
10+
Rules language Rules language
Box language Box language
Year published Year published
2014
Publisher Publisher

Z-Man Games
Language dependence Language dependence
No necessary in-game text
Useful links Useful links
PRODUCER WEBPAGE
Categories Categories
- Medieval -
Game mechanics Game mechanics
- Area Control / Area Influence - Tile Placement -
Authors Authors
- Klaus-Jürgen Wrede -
This is an expansion of This is an expansion of
Carcassonne (EDIZIONE INGLESE) Carcassonne (EDIZIONE INGLESE)

This title is also known as
- Carcassonne: 9. Erweiterung – Schafe und Hügel (alternate) - Carcassonne: Colinas y Ovejas - Carcassonne: Juhok és dombok - Carcassonne: Moutons et collines - Carcassonne: Ovce a kopce - Carcassonne: Owce i Wzgórza - Carcassonne: Pecore e Colline - Carcassonne: Pedot ja Paimenet - Carcassonne: Schafe und Hügel - Carcassonne: Schapen en Heuvels -
Statistics for the boardgame:
"Carcassonne: Hills & Sheep"
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It has been viewed 5498 times .
ATTENZIONE! NON ADATTO A BAMBINI DI ETÀ INFERIORE A 3 ANNI. CONTIENE PICCOLE PARTI CHE POTREBBERO ESSERE INGERITE O INALATE.

Description

Carcassonne: Hills & Sheep is the ninth numbered expansion for the Carcassonne base game, and now players get to be shepherds on the hills in addition to the usual thieves, knights, monks and farmers. By placing the tiles in this expansion, players build hills and vineyards, trying to plan ahead to claim the sweetest meadows for points — bringing sheep and shepherds while keeping watch for the wolf that waits to be drawn among the tiles... Whenever a tile featuring a hill icon is added to the playing area, it is placed on top of another randomly drawn tile, elevating it above the playing surface and creating a hill. Hill tiles act as tie-breakers: if two or more players occupy the same feature equally (a "shared majority"), but one of the tied players has a follower standing on a hill tile, that player will have an advantage over the others, and will score all the points for that feature. Vineyards are designed to increase the importance of monasteries. Each vineyard tile placed around a monastery adds three points to that monastery's score. However, these bonus points only count if the monastery is completed, so players are more likely to sabotage their opponents' monasteries in order to prevent them from being finished. Shepherds are new pieces that can only be placed in fields. Each time a player expands the field occupied by his or her shepherd, that player has two options: 1. Draw a sheep token out of a bag, placing it near their shepherd; or 2. Trade in all their accumulated sheep for points. Each sheep token is worth 1-4 points, depending on the number of sheep depicted. However, hidden among the sheep tokens are two wolf tokens, and if a player draws one of these, all of their sheep are lost and placed back into the bag. This introduces a push-your-luck aspect to Carcassonne, as players can choose to either "cash-in" the sheep they have, or try to add more sheep and risk losing them all. The goal of Hills & Sheep remains the same as in basic Carcassonne: claim the most points to win the game.

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Barcode: 841333104375
Price : 22,90 €
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