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Desert Fox Deluxe Main
7.32
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LANGUAGE-UK
No necessary in-game text

Desert Fox Deluxe

A board game by Richard H. Berg Chris Perello
Publisher: Decision Games (I)
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Desert Fox Deluxe
Available in an external warehouse.
Shipping in about 3/21 days
Retail price: 120,00€ 89,90€
IT Free
Description

Description

Desert Fox Deluxe is a combination of two previously published games covering parts of the North African campaign–Desert Fox and Trail of the Fox–expanded with additional rules, units, and maps to cover the entire war in the North African desert from the Italian invasion of Egypt in 1940 to the final Allied clearance of Africa in 1943. The map scale is 10 miles per hex, turns cover one month each, while units are mostly regiments and brigades, with specialist battalions and a few Italian and Vichy French divisions. The turn sequence is built around a pair of move-fight impulses for each player, with separate phases for events altering the situation (like the frequent Commonwealth campaigns elsewhere in the Middle East), application of air and naval power, and initiative determination. Logistics is the paramount consideration given the vast distances. Fast and furious action alternates with quiet periods as both sides strive to build up forces and supplies. Components: Three 17" x 22", two 8.5" x 22", one 11" x 17" map & 560 counters S&T #300, August 2016

Additional information

Additional information

Mechanics:
Categories: War War
Alternative names:
BARCODE: 095109030379
In 1 wishlist In 1 collection This was seen 2698 times
Description

Description

Desert Fox Deluxe is a combination of two previously published games covering parts of the North African campaign–Desert Fox and Trail of the Fox–expanded with additional rules, units, and maps to cover the entire war in the North African desert from the Italian invasion of Egypt in 1940 to the final Allied clearance of Africa in 1943. The map scale is 10 miles per hex, turns cover one month each, while units are mostly regiments and brigades, with specialist battalions and a few Italian and Vichy French divisions. The turn sequence is built around a pair of move-fight impulses for each player, with separate phases for events altering the situation (like the frequent Commonwealth campaigns elsewhere in the Middle East), application of air and naval power, and initiative determination. Logistics is the paramount consideration given the vast distances. Fast and furious action alternates with quiet periods as both sides strive to build up forces and supplies. Components: Three 17" x 22", two 8.5" x 22", one 11" x 17" map & 560 counters S&T #300, August 2016

Additional information

Additional information

Mechanics:
Categories: War War
Alternative names:
BARCODE: 095109030379
In 1 wishlist In 1 collection This was seen 2698 times