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Dinoland

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Dinoland
Panoramica
Dettaglio
Carta
Tabellone
Carta
The pictures above are indicative and may not apply to the version of the game for sale.
Playing Time Playing time
60 min.
Number of players Number of players
2-4
Suggested age Suggested age
10+
Rules language Rules language
Box language Box language
Year published Year published
1993
Publisher Publisher

Clementoni
Language dependence Language dependence
Some necessary text - easily memorized or small crib sheet
Useful links Useful links
PRODUCER WEBPAGE
Categories Categories
- Adventure - Animals - Exploration -
Game mechanics Game mechanics
- Roll and Move - Pick-up and Deliver -
Authors Authors
- Andrea Angiolino - Massimo Casa - Fabrizio Casa - Luca Giuliano - Stefano Giusti - Marco Bardella -

Statistics for the boardgame:
"Dinoland"
It is in the wishlist of 5 users.
It is owned by 5 users.
It has been viewed 11692 times .
ATTENZIONE! NON ADATTO A BAMBINI DI ETÀ INFERIORE A 3 ANNI. CONTIENE PICCOLE PARTI CHE POTREBBERO ESSERE INGERITE O INALATE.

Description

After the success of "Atmosfear", Clementoni commissioned this game asking for the presence of a VHS tape and published it just in time for the exit of "Jurassic Park" in Italian cinemas. Each player leads an expedition on an island that is going to be destroyed soon by a volcanic explosion, to save dinosaurs with their eggs, fossils and cubs. Everything happening is determined by the videotape: Professor Darmin is at the screen of your tv as if he was at his spaceship window. The succession of events is known, after a few games: but the trick is that what the professor describes happens in the same area where the spaceship pawn is at the moment, so the strategy is to get near to it (or to move it in the most advantageous spot). The game sold about 32.000 copies in the first year. Authors are Andrea Angiolino, Fabrizio Casa, Luca Giuliano, Massimo Casa, Stefano Giusti and Marco Bardella of the C.UnS.A., or Cooperativa Un Sacco Alternativa: a Roman group of designers. When the game went into print, the publisher cut the names to three since he thought they were too many and erased the name of the team because a company could not be considered an author under its standards.

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