It’s market day today! Who, if not a child and his friend the donkey, will help you take goods to the market? Let's see whose team will be the first?! Each turn in Donky Pong, player rolls a die and moves according to rolled symbols. There are five symbols on the die. A donkey an a number shows how many steps you can make with your donkey, a child and a number means the same, but you make steps with a child. A child, a donkey and a number means that you can choose who will make its step. With carrot symbol you can lure your donkey closer to the market and with an ice-cream symbol you can make the same with a child. When a player has moved their figures, the turn is completed, and it is now the turn of another player. The game ends when a boy and a donkey arrive at the market together. The player whose donkey and boy get to the market first wins the game.
Mechanics: | Roll / Spin and Move |
Categories: | Educational Dice |
Alternative names: | |
BARCODE: | 4771159590723 |
This was seen 751 times |
It’s market day today! Who, if not a child and his friend the donkey, will help you take goods to the market? Let's see whose team will be the first?! Each turn in Donky Pong, player rolls a die and moves according to rolled symbols. There are five symbols on the die. A donkey an a number shows how many steps you can make with your donkey, a child and a number means the same, but you make steps with a child. A child, a donkey and a number means that you can choose who will make its step. With carrot symbol you can lure your donkey closer to the market and with an ice-cream symbol you can make the same with a child. When a player has moved their figures, the turn is completed, and it is now the turn of another player. The game ends when a boy and a donkey arrive at the market together. The player whose donkey and boy get to the market first wins the game.
Mechanics: | Roll / Spin and Move |
Categories: | Educational Dice |
Alternative names: | |
BARCODE: | 4771159590723 |
This was seen 751 times |