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FAB: Crusader Main
6.33
BGG Vote: BGG Stats
LANGUAGE-UK
2
240'
12
No necessary in-game text

FAB: Crusader

A board game by Michael Gustavsson
Publisher: GMT Games
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Description

Welcome to North Afrika November 1941 and Operation Crusader, which was part of the Western Dessert Campaign fought during World War 2. After the Allied defeat in Operation Battleaxe in June, a lull settled in North Africa, and the Axis siege of Tobruk continued. The Allies used this time to build up their strength and the 8th Army was formed. Before dawn on 18 November, the 8th Army was ready to strike and the Allies launched a sweeping offensive into the Axis controlled Cyrenaica (Eastern Libya) in order to relieve the besieged fortress of Tobruk. After a series of swirling battles, the Axis had to withdraw and the siege was lifted. Michael Gustavsson, co-designer of FAB: Golan’73 is back with volume IV in the Fast Action Battle series. In this game, as the Allied player, you control the XXX and XIII corps, Tobruk Garrison and the Strategic Reserve force of the 8th Army. As the Axis player, you control the DAK (Deutsches Afrika Korps), the Italian XXI corps and the Corpo d’ Armata di Manovra (CAM) of the Panzergruppe Afrika commanded by the famous Erwin Rommel. Units in the game represents regiments/brigades and some battalions, while assets are mostly battalion size and turns are 1-2 days in time. In FAB: Crusader you will see features like Motorized Infantry units, Tank Recovery, Italian Ariete & Trieste Division’s Restrictions, Ghost Units, Tobruk and Bardia Fortress, Realistic Armor treatment, Special Reconnaissance Unit Capabilities, Supply Dumps and Divisional Integrity rules among others. Assets include Machine Gun Battalions, Axis Fuel, Powerful German 88’s (AT) and more. Various events are included such as Air Missions, Allied Ultra Intercepts, The Beta Convoy, British LRDG Commando Raid, Naval Bombardment and German Fire Brigade Tactics. The game also have optional rules to enhance realism such as Allied Armor Doctrine and Advanced Artillery use. This battle will provide interesting challenges to both sides: Will the Allies try a risky breakout from Tobruk, and will it be relieved, will Rommel go for a dash to the wire, will Allied replacements outlast Axis fuel and supply, will the Italians crumble or hold? Now, it is up to YOU to find out…

Additional information

Mechanics: Area Movement Chit-Pull System Dice Rolling Secret Unit Deployment Simulation
Categories: War
Alternative names:
This was seen 513 times

Description

Welcome to North Afrika November 1941 and Operation Crusader, which was part of the Western Dessert Campaign fought during World War 2. After the Allied defeat in Operation Battleaxe in June, a lull settled in North Africa, and the Axis siege of Tobruk continued. The Allies used this time to build up their strength and the 8th Army was formed. Before dawn on 18 November, the 8th Army was ready to strike and the Allies launched a sweeping offensive into the Axis controlled Cyrenaica (Eastern Libya) in order to relieve the besieged fortress of Tobruk. After a series of swirling battles, the Axis had to withdraw and the siege was lifted. Michael Gustavsson, co-designer of FAB: Golan’73 is back with volume IV in the Fast Action Battle series. In this game, as the Allied player, you control the XXX and XIII corps, Tobruk Garrison and the Strategic Reserve force of the 8th Army. As the Axis player, you control the DAK (Deutsches Afrika Korps), the Italian XXI corps and the Corpo d’ Armata di Manovra (CAM) of the Panzergruppe Afrika commanded by the famous Erwin Rommel. Units in the game represents regiments/brigades and some battalions, while assets are mostly battalion size and turns are 1-2 days in time. In FAB: Crusader you will see features like Motorized Infantry units, Tank Recovery, Italian Ariete & Trieste Division’s Restrictions, Ghost Units, Tobruk and Bardia Fortress, Realistic Armor treatment, Special Reconnaissance Unit Capabilities, Supply Dumps and Divisional Integrity rules among others. Assets include Machine Gun Battalions, Axis Fuel, Powerful German 88’s (AT) and more. Various events are included such as Air Missions, Allied Ultra Intercepts, The Beta Convoy, British LRDG Commando Raid, Naval Bombardment and German Fire Brigade Tactics. The game also have optional rules to enhance realism such as Allied Armor Doctrine and Advanced Artillery use. This battle will provide interesting challenges to both sides: Will the Allies try a risky breakout from Tobruk, and will it be relieved, will Rommel go for a dash to the wire, will Allied replacements outlast Axis fuel and supply, will the Italians crumble or hold? Now, it is up to YOU to find out…

Additional information

Mechanics: Area Movement Chit-Pull System Dice Rolling Secret Unit Deployment Simulation
Categories: War
Alternative names:
This was seen 513 times