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5.76
BGG Vote: BGG Stats
LANGUAGE-UK
2
10'
8
No necessary in-game text

For The Win

A board game by Michael Eskue
Publisher: Tasty Minstrel Games
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For The Win
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Description Description

Overview For The Win is an abstract strategy game in which each player gets ten tiles, two of each character representing Monkeys, Zombies, Pirates, Aliens, and Ninjas. The objective is to connect five (or more) of your tiles, including at least one of each type, together (sides and corners count). Additionally, all five (or more) tiles must be face-up, or unactivated. The game ends immediately when a player achieves this goal. Each character type has a specific ability to help you toward the objective. Gameplay Players take turns using either 1 or 2 actions within 5-action rounds. Once one player's actions are consumed for a round, the other player(s) get to use any of their remaining 5 actions at once. Judicious action management is key; if you budget your actions wisely, you can play several actions in a row for game-winning combinations. The available actions are: Add a tile to the Grid Move one of your tiles Refresh or flip a tile face up Shove a tile or column/row of tiles Activate an ability (the chosen tile turns face down; see below) Characters/abilities Alien - The Alien uses her tractor beam to pull any tile in the Grid to a space that is adjacent to her. Monkey - The mischievous Monkey uses a banana peel to flip over all of the tiles it is touching. Ninja - The sneaky Ninja can move from his current spot to any other unoccupied space in the Grid. Pirate - The Pirate uses his trusty cannon to blast an adjacent tile to any unoccupied space in the Grid. Zombie - The Zombie can infect any adjacent tile. The infected tile is removed from the Grid and replaced with a Zombie tile that has not yet been added to the Grid. If all of the Zombie tiles have already been added to the Grid, the Zombie may choose one adjacent tile and deactivate it (that is, flip it face down).

Additional information Additional information
Mechanics: Action Point Allowance System Pattern Recognition Tile Placement
Categories: Strategy
Alternative names:
BARCODE: 9781938146930
In 4 wishlists This was seen 7634 times
Description Description

Overview For The Win is an abstract strategy game in which each player gets ten tiles, two of each character representing Monkeys, Zombies, Pirates, Aliens, and Ninjas. The objective is to connect five (or more) of your tiles, including at least one of each type, together (sides and corners count). Additionally, all five (or more) tiles must be face-up, or unactivated. The game ends immediately when a player achieves this goal. Each character type has a specific ability to help you toward the objective. Gameplay Players take turns using either 1 or 2 actions within 5-action rounds. Once one player's actions are consumed for a round, the other player(s) get to use any of their remaining 5 actions at once. Judicious action management is key; if you budget your actions wisely, you can play several actions in a row for game-winning combinations. The available actions are: Add a tile to the Grid Move one of your tiles Refresh or flip a tile face up Shove a tile or column/row of tiles Activate an ability (the chosen tile turns face down; see below) Characters/abilities Alien - The Alien uses her tractor beam to pull any tile in the Grid to a space that is adjacent to her. Monkey - The mischievous Monkey uses a banana peel to flip over all of the tiles it is touching. Ninja - The sneaky Ninja can move from his current spot to any other unoccupied space in the Grid. Pirate - The Pirate uses his trusty cannon to blast an adjacent tile to any unoccupied space in the Grid. Zombie - The Zombie can infect any adjacent tile. The infected tile is removed from the Grid and replaced with a Zombie tile that has not yet been added to the Grid. If all of the Zombie tiles have already been added to the Grid, the Zombie may choose one adjacent tile and deactivate it (that is, flip it face down).

Additional information Additional information
Mechanics: Action Point Allowance System Pattern Recognition Tile Placement
Categories: Strategy
Alternative names:
BARCODE: 9781938146930
In 4 wishlists This was seen 7634 times
Frequently bought together