phone (+39) 320 073 4588
email CONTACT US VIA EMAIL
Promo Banner
Main Pic
6.88
BGG Vote: BGG Stats
LANGUAGE-UK
1-7
30'
8
No necessary in-game text

Four big strata

A board game by Liu Xianmiao
Publisher: activate
utrade Do you want to sell your copy of this game?
utradestar
Use our marketplace utrade!
Four big strata
The item is not available, you can use the alert to be notified when it will be back in stock.
Description

Description

In ancient China, there were four major strata: the sergeant, the peasants, the workers and the merchants. They were the cornerstones of the whole society, created the prosperity of the society and promoted the process of the history of Chinese civilization. Four big strata is based on these four classes as the basis of the core, derived from the mild strategy to develop the game, players in the game to operate their own civilization, to balanced and prudent development and maintenance of their own four classes, because in the end of the game, the lowest class score, will be the score of the player. Players get a card each round by bidding, and the card is placed in one of the four strata, producing the effect of this stratum, such as farmers produce food, merchants produce money, sergeants property rights, workers provide technology bonuses, which are then maintained and paid, consuming the corresponding food and money. At the end of the game, the score is decided by the total score of the lowest class, so we must maintain their civilized needs in the game process on the one hand, on the other hand, try to balance the development.

Additional information

Additional information

Mechanics: Auction/Bidding
Categories: Civilization
Alternative names:
This was seen 808 times
Description

Description

In ancient China, there were four major strata: the sergeant, the peasants, the workers and the merchants. They were the cornerstones of the whole society, created the prosperity of the society and promoted the process of the history of Chinese civilization. Four big strata is based on these four classes as the basis of the core, derived from the mild strategy to develop the game, players in the game to operate their own civilization, to balanced and prudent development and maintenance of their own four classes, because in the end of the game, the lowest class score, will be the score of the player. Players get a card each round by bidding, and the card is placed in one of the four strata, producing the effect of this stratum, such as farmers produce food, merchants produce money, sergeants property rights, workers provide technology bonuses, which are then maintained and paid, consuming the corresponding food and money. At the end of the game, the score is decided by the total score of the lowest class, so we must maintain their civilized needs in the game process on the one hand, on the other hand, try to balance the development.

Additional information

Additional information

Mechanics: Auction/Bidding
Categories: Civilization
Alternative names:
This was seen 808 times