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Gob'z'Heroes

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Availability: To be released
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Gob'z'Heroes
The pictures above are indicative and may not apply to the version of the game for sale.
Playing Time Playing time
30 - 90 min.
Number of players Number of players
2
Suggested age Suggested age
14+
Rules language Rules language
Box language Box language
Year published Year published
2018
Publisher Publisher
Lumberjacks Studio
Language dependence Language dependence
No necessary in-game text
Useful links Useful links
Categories Categories
- Card Game - Dice - Fantasy - Fighting - Humor - Miniatures -
Game mechanics Game mechanics
- Action Point Allowance System - Dice Rolling - Hand Management -
Authors Authors
- Fabien Friess - Antoine Roffé -

Statistics for the boardgame:
"Gob'z'Heroes"
It is owned by 1 user.
It has been viewed 649 times .
ATTENZIONE! NON ADATTO A BAMBINI DI ETÀ INFERIORE A 3 ANNI. CONTIENE PICCOLE PARTI CHE POTREBBERO ESSERE INGERITE O INALATE.

Description

In Gob'Z'Heroes, goblins clash loudly by slapping faces, tripping each other, throwing grenades, and using quite unorthodox techniques such as « Acid Fart » or « Good Wallop ». You will head the Gob'z'heroes or the Gob'villains, and try to ridicule the rival crew! Everything is allowed, including the most ludicrous attacks… MAIN GOAL Be the first to score the number of Victory Points defined at the beginning of the game, as simple as that ... !! HOW TO SCORE VICTORY POINTS ? Victory Points are awarded for some brilliant actions performed by a player on his turn. Here is the list of exemples : KO by LOL = 1 VP KO by Low Blows = 1 VP KO a Troll = 2VP … GAME PLAY Phases of turn: 1 (optionnal)If only 1 gob remain able, a backup shows up 2 Identify the able gob with the highest charisma of your crew 3 Play your gob'z without exceeding the rationing limit 4 Crew rehab before next turn Play a gob : When you play a gob, you can first move then make him attack if possible Move a gob : Each gob has a movement characteristic Attack a rival gob : Roll a dice to hit to determine if a blow hits or not Modifiers : Some skills, combo or stuff cards could bring a bonus or a malus Determine the degree of injury : We consider the physical ability of both the attacker and the defender

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