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great-war-at-sea--airships
6.68
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LANGUAGE-UK
2
90'
12
Extensive use of text

Great War at Sea: Airships

A board game by Michael Bennighof Doug McNair Ernie Wheeler
Publisher: Avalanche Press Ltd.
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Great War at Sea: Airships
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Description Description

For a brief period, Ferdinand Graf von Zeppelin's giant floating cylinders seemed poised to play a major role in naval warfare. But just as the technology matured, high-performance aircraft, a spectacular accident caught on film and the Great Depression combined to bring an end to military and most civilian use of the rigid airship. Airships is a supplement for our Great War at Sea series of games, building on the popular Zeppelins to take a further look at lighter than air operations. There are ten scenarios, or separate game situations, based on missions that took place or could have taken place. All are by Ernie Wheeler and Doug McNair. This module is not playable by itself, but requires ownership of our Zeppelins supplement and Jutland and Mediterranean games to play most of the scenarios, and our U.S. Navy Plan Gold game and Sea of Troubles and Dreadnoughts supplements to play all of them. Each scenario has its own card in a spiral-bound booklet.

Additional information Additional information
Mechanics: Dice Rolling Hex-and-Counter
Categories: Aviation / Flight Expansion for base-game Nautical War War
Alternative names:
This was seen 1285 times
Description Description

For a brief period, Ferdinand Graf von Zeppelin's giant floating cylinders seemed poised to play a major role in naval warfare. But just as the technology matured, high-performance aircraft, a spectacular accident caught on film and the Great Depression combined to bring an end to military and most civilian use of the rigid airship. Airships is a supplement for our Great War at Sea series of games, building on the popular Zeppelins to take a further look at lighter than air operations. There are ten scenarios, or separate game situations, based on missions that took place or could have taken place. All are by Ernie Wheeler and Doug McNair. This module is not playable by itself, but requires ownership of our Zeppelins supplement and Jutland and Mediterranean games to play most of the scenarios, and our U.S. Navy Plan Gold game and Sea of Troubles and Dreadnoughts supplements to play all of them. Each scenario has its own card in a spiral-bound booklet.

Additional information Additional information
Mechanics: Dice Rolling Hex-and-Counter
Categories: Aviation / Flight Expansion for base-game Nautical War War
Alternative names:
This was seen 1285 times