H.E.A.D. Hunters is an expandable card-driven miniatures game for two or more players. Each player controls their own Hero of Every Age & Dimension (H.E.A.D.) Hunter toy that stores all the components of the game in its head. Inside each H.E.A.D. Hunter is its own deck of cards, position platforms, measuring string and combat dice. Cards from other H.E.A.D. Hunters can be mixed and matched to customize the player's deck, matching their own play style. Each character has a unique set of starting terrain and buildings as part of their deck that can be placed in a multitude of positions and layouts to create unlimited fields of battle. Once these are placed, the players draw and play cards to attack and defend against other Hunters as they move their toy around the table for position and opportunity; where you attack from is as important as what you attack with! Gameplay continues until one Hunter has claimed their bounty, but be warned: As players take and inflict damage, unique character abilities are enabled which can turn the tide of the game. When the game is over, all the components fit back inside the head while the toy sits patiently (and attractively) on your shelf, waiting for its next opponent.
Mechanics: | Campaign/Battle Card Driven Dice Rolling Point to Point Movement |
Categories: | Collectible Components Miniatures |
Alternative names: | |
In 1 wishlist In 1 collection This was seen 1340 times |
H.E.A.D. Hunters is an expandable card-driven miniatures game for two or more players. Each player controls their own Hero of Every Age & Dimension (H.E.A.D.) Hunter toy that stores all the components of the game in its head. Inside each H.E.A.D. Hunter is its own deck of cards, position platforms, measuring string and combat dice. Cards from other H.E.A.D. Hunters can be mixed and matched to customize the player's deck, matching their own play style. Each character has a unique set of starting terrain and buildings as part of their deck that can be placed in a multitude of positions and layouts to create unlimited fields of battle. Once these are placed, the players draw and play cards to attack and defend against other Hunters as they move their toy around the table for position and opportunity; where you attack from is as important as what you attack with! Gameplay continues until one Hunter has claimed their bounty, but be warned: As players take and inflict damage, unique character abilities are enabled which can turn the tide of the game. When the game is over, all the components fit back inside the head while the toy sits patiently (and attractively) on your shelf, waiting for its next opponent.
Mechanics: | Campaign/Battle Card Driven Dice Rolling Point to Point Movement |
Categories: | Collectible Components Miniatures |
Alternative names: | |
In 1 wishlist In 1 collection This was seen 1340 times |