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hoplomachus--the-lost-cities
7.92
2461 553
BGG Vote: BGG Stats
LANGUAGE-UK
1-4
60'
12
No necessary in-game text

Hoplomachus: The Lost Cities

A board game by Adam Carlson Josh J. Carlson
Publisher: Chip Theory Games
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Hoplomachus: The Lost Cities
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Description Description

Hoplomachus [ha-ploh-ma-kuss], or “Hoplo” for short, is a hex-based tactical board game set inside a gladiatorial arena. 1-3 players each representing an ancient city/civilization thought to have been lost to the world, are now on Rome’s doorstep vying for a place in the prestigious arena games. Players have a very clear objective - eliminate the opponent's champion. Champions start the game in the arena but are inactive and defenseless. They will not fight until the crowd is behind them. Each player takes turns drawing, playing and moving gladiators from their "hand" and assisting them with tactic chips. Based on opponent's moves and play style, each person will need to adjust their strategies. Defend your champ, take over and hold the crowd favor areas, assault opponent's champion, cover deployment zones, eliminate tactictions to reduce enemy options, fight beasts to gain crowd favor, the list of tactical possibilities is endless. Hoplomachus combines combat, tactics, chip (units) management, level progression (though crowd favor system), team play, player vs board, and so much more. We hope to see you in the arena!

Additional information Additional information
Mechanics: Area Enclosure Dice Rolling Hand Management
Categories: Dice Fighting War
Alternative names:
In 9 wishlists This was seen 4743 times
Description Description

Hoplomachus [ha-ploh-ma-kuss], or “Hoplo” for short, is a hex-based tactical board game set inside a gladiatorial arena. 1-3 players each representing an ancient city/civilization thought to have been lost to the world, are now on Rome’s doorstep vying for a place in the prestigious arena games. Players have a very clear objective - eliminate the opponent's champion. Champions start the game in the arena but are inactive and defenseless. They will not fight until the crowd is behind them. Each player takes turns drawing, playing and moving gladiators from their "hand" and assisting them with tactic chips. Based on opponent's moves and play style, each person will need to adjust their strategies. Defend your champ, take over and hold the crowd favor areas, assault opponent's champion, cover deployment zones, eliminate tactictions to reduce enemy options, fight beasts to gain crowd favor, the list of tactical possibilities is endless. Hoplomachus combines combat, tactics, chip (units) management, level progression (though crowd favor system), team play, player vs board, and so much more. We hope to see you in the arena!

Additional information Additional information
Mechanics: Area Enclosure Dice Rolling Hand Management
Categories: Dice Fighting War
Alternative names:
In 9 wishlists This was seen 4743 times