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ESSEN 2018

Hugo: Das Schlossgespenst

Price : 19,50 €
Cheaper with kiwi points : 18,53 €
( for every user! )
Availability: Can be ordered
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Hugo: Das Schlossgespenst
Panoramica
The pictures above are indicative and may not apply to the version of the game for sale.
Playing Time Playing time
30 min.
Number of players Number of players
2-8
Suggested age Suggested age
8+
Rules language Rules language
Box language Box language
Year published Year published
2013
Publisher Publisher

Amigo Spiel
Language dependence Language dependence
No necessary in-game text
Useful links Useful links
PRODUCER WEBPAGE
Categories Categories
- Educational - Racing -
Game mechanics Game mechanics
- Dice Rolling - Roll and Move -
Authors Authors
- Wolfgang Kramer -

This title is also known as
- Ghost Party - Hugo: Das Schlossgespenst - Hugo: Het Slotspook - Hugo: Le fantôme du château - Keskiyön Kummitus - L'Ora dei Fantasmi - Le Fantôme de minuit - Middernachtsparty - Midnight Party - Mitternachtsparty - Miðnæturveisla - Spöktimmen - Μεσονύκτιο πάρτυ -
Statistics for the boardgame:
"Hugo: Das Schlossgespenst"
It is in the cart of 1 user.
It is in the wishlist of 3 users.
It is owned by 1 user.
It has been viewed 10867 times .
ATTENZIONE! NON ADATTO A BAMBINI DI ETÀ INFERIORE A 3 ANNI. CONTIENE PICCOLE PARTI CHE POTREBBERO ESSERE INGERITE O INALATE.

Description

Although billed as a children's game, Midnight Party is actually quite enjoyable by adults as a light, fun game. Each player controls a number of guests at a party, with the number of guests dependent on the number of players. These guests start the round in the spaces of the gallery on the game board, one guest per space; this initial placement is a large part of a player's strategy. Hugo the ghost starts in the cellar, then climbs the stairs towards the gallery where the guests circle. The mechanism for Hugo's movement is simple: On a player's turn, he rolls a special die. If he gets a number, he moves his pieces; if he gets a Hugo, Hugo moves. This means that with more players in the game, Hugo moves a lot more frequently, so you must adjust your strategy accordingly. Once Hugo has reached the gallery, the guests can start ducking into rooms adjoining the gallery to avoid him, with only one guest per room! A couple of rooms are special in that they add or subtract extra "fright points" from your score. As Hugo catches up with the remaining guests, they are sequestered on the stair steps, then in the cellar. The first guest caught "earns" the most fright points, with those caught later in the round earning less and less. Once all the guests have been caught, the fright points are tallied. After playing a predetermined number of rounds, the player with the fewest fright points wins!

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Barcode: 4007396036107
Price : 19,50 €
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