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2-5
90'
12
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Ideology: The War of Ideas (Second Edition)

A board game by Andrew Parks
Publisher: Z-Man Games
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Ideology: The War of Ideas (Second Edition)
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Card sleeves in this game

358 cards of 38.1mm width and 63.5mm of height
There are no available sleeves matching this card size

Description

From Pyramid's Industry News, October 10, 2003: Ideology is a 2-5 player game where each player symbolizes one of the 20th Century's most powerful Ideologies -- Capitalism, Islamic Fundamentalism, Imperialism, Communism, or Fascism. Starting with one global region completely under its sway, each Ideology attempts to influence and control the independent regions of the earth. Each Ideology will use economic, cultural, and military influence to bring countries under control. If a player has influence in a country in which you have influence, you can both engage in economic, cultural, and military conflict (depending on your diplomatic stance toward each other) to knock out your opponent's influence. You can also purchase Advancements like Propaganda, Tactics, etc. to make it harder for an opponent to conflict you or to make it easier for you to influence a country. The goal is to posses a Global Influence of 12 or more. Components: 12" × 24" color world paper map (used as reference mostly.Deleted from the second edition) 5 Ideology cards 43 Region cards 225 Influence cards 85 Advancement cards 125+ counters

Additional information

Mechanics: Area Control/Area Influence Variable Player Powers
Categories: Political/Negotiation
Alternative names:
BARCODE: 681706070247
In 4 wishlists In 9 collections This was seen 7820 times

Description

From Pyramid's Industry News, October 10, 2003: Ideology is a 2-5 player game where each player symbolizes one of the 20th Century's most powerful Ideologies -- Capitalism, Islamic Fundamentalism, Imperialism, Communism, or Fascism. Starting with one global region completely under its sway, each Ideology attempts to influence and control the independent regions of the earth. Each Ideology will use economic, cultural, and military influence to bring countries under control. If a player has influence in a country in which you have influence, you can both engage in economic, cultural, and military conflict (depending on your diplomatic stance toward each other) to knock out your opponent's influence. You can also purchase Advancements like Propaganda, Tactics, etc. to make it harder for an opponent to conflict you or to make it easier for you to influence a country. The goal is to posses a Global Influence of 12 or more. Components: 12" × 24" color world paper map (used as reference mostly.Deleted from the second edition) 5 Ideology cards 43 Region cards 225 Influence cards 85 Advancement cards 125+ counters

Bustine per le carte in questo gioco

Card sleeves in this game

358 cards of 38.1mm width and 63.5mm of height
There are no available sleeves matching this card size

Additional information

Mechanics: Area Control/Area Influence Variable Player Powers
Categories: Political/Negotiation
Alternative names:
BARCODE: 681706070247
In 4 wishlists In 9 collections This was seen 7820 times

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