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ESSEN 2019

Imperium

Price : N.A.
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Availability: To be released
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Imperium
The pictures above are indicative and may not apply to the version of the game for sale.
Playing Time Playing time
N.D.
Number of players Number of players
0
Suggested age Suggested age
N.D.
Rules language Rules language
Box language Box language
Year published Year published
2019
Publisher Publisher

NSKN Games
Language dependence Language dependence
No necessary in-game text
Useful links Useful links
Categories Categories
- Historical - Card Game - Civilization -
Game mechanics Game mechanics
Authors Authors
- Nigel Buckle -

Statistics for the boardgame:
"Imperium"
It is in the wishlist of 4 users.
It is owned by 1 user.
It has been viewed 342 times .
ATTENZIONE! NON ADATTO A BAMBINI DI ETÀ INFERIORE A 3 ANNI. CONTIENE PICCOLE PARTI CHE POTREBBERO ESSERE INGERITE O INALATE.

Description

Imperium is a strategic civilization-building game set in ancient history and focused around a clever deck-building mechanism. Each player leads one of the iconic great powers of antiquity — Carthaginians, Celts, Egyptians, Greeks, or Romans — striving to develop their nation into a great empire! Each player plays the game using their chosen nation's deck which consists of a power card, and accession card, starter cards, nation cards, and development cards. In the center of the table is the common Market which holds various resources (Materials, Population, and Progress) along with several different decks of cards representing innovations, conquered kingdoms, vassal nations, as well as territories to farm and flourish on. The players can earn fame, representing glorious deeds, but also suffer unrest, representing problems within the civilization, such as famine, disorder, and pestilence. The player decks are wildly different! It is worth taking a few moments to look through your own player deck to see what cards you have and how they could work together. Just because another player has a particular card does not automatically mean that you will have something similar in your own deck. Set your direction, try to follow it, pay attention to the Market for ways of improving your engine, and do not let unrest slow down your march to victory! During each player's turn, after resolving start-of-turn abilities, they must choose one of three options: • Revolution • Innovation • Normal turn A Revolution allows the player to rid themselves of unrest. Innovation allows the player to make a break-through discovery. During a normal turn, the player can take up to 3 actions (potentially more, modified by pinned effects) in order to play cards, activate abilities, and resolve powerful benefits, all with the goal of progressing their nation from its humble beginnings to a powerful and mighty empire. But — beware! — too much unrest can lead to collapse and bring your nation to its ruin!

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