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2-5
60'
8
No necessary in-game text
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Infamous is a strategy game in which 2-5 aspiring supervillains compete to become the most (in)famous in the world. Choose from one of five supervillains, each with unique abilities and weaknesses. You first need to build a secret base by drafting from over seventy different rooms, such as a Robotics Lab, Massage Parlor, or Torture Chamber. These rooms will attract a motley assortment of henchmen to your lair: Beasts, Criminals, Scientists, and Mystics. Want more brainy Scientists around? Build more rooms that appeal to them (a Planetarium? an Intrinsic Field Chamber?). In this way, each player constructs a unique secret base and recruits a unique crew of henchmen. Then, assign your henchmen to evil contracts posted around the globe. Become a local warlord in Asia. Steal a nuclear warhead in Europe. Build a floating fortress of doom in South America! Time, however, is a critical resource. The farther away a contract is from your secret base, the more weeks you spend and the fewer contracts that you'll complete. Succeed at contracts to earn infamy and money. Fail, and your henchman might get injured, captured, or serendipitously gain a superpower. Build your secret base, recruit henchmen, and complete as many missions as you can. Along the way, hire mercenaries, hatch schemes, and chastise your lackey. Do so, and the history books might remember you as the best of the worst!
Mechanics: | Action Point Allowance System Card Drafting Dice Rolling Take That Variable Player Powers |
Categories: | |
Alternative names: | |
In 1 wishlist This was seen 788 times |
Infamous is a strategy game in which 2-5 aspiring supervillains compete to become the most (in)famous in the world. Choose from one of five supervillains, each with unique abilities and weaknesses. You first need to build a secret base by drafting from over seventy different rooms, such as a Robotics Lab, Massage Parlor, or Torture Chamber. These rooms will attract a motley assortment of henchmen to your lair: Beasts, Criminals, Scientists, and Mystics. Want more brainy Scientists around? Build more rooms that appeal to them (a Planetarium? an Intrinsic Field Chamber?). In this way, each player constructs a unique secret base and recruits a unique crew of henchmen. Then, assign your henchmen to evil contracts posted around the globe. Become a local warlord in Asia. Steal a nuclear warhead in Europe. Build a floating fortress of doom in South America! Time, however, is a critical resource. The farther away a contract is from your secret base, the more weeks you spend and the fewer contracts that you'll complete. Succeed at contracts to earn infamy and money. Fail, and your henchman might get injured, captured, or serendipitously gain a superpower. Build your secret base, recruit henchmen, and complete as many missions as you can. Along the way, hire mercenaries, hatch schemes, and chastise your lackey. Do so, and the history books might remember you as the best of the worst!
Mechanics: | Action Point Allowance System Card Drafting Dice Rolling Take That Variable Player Powers |
Categories: | |
Alternative names: | |
In 1 wishlist This was seen 788 times |