Each player play the role of an agent like Jean, Bulle or WXT. You need to play well your gadgets and purple cards to thwart the machiavellian plan of Castor. The first player to win 2 medal tokens will be the best agent and win the game. This is a pretty clever trick taking game. On a player turn, the person who win the tricks will keep the cards on their character sheet and receive the machiavellian card which is worth points (between 1 and 6). After playing 14 hands, the winner of the round is the player with more points. Components: 60 action cards 20 machiavellian plan cards 5 power cards 5 caracter sheets 6 medal tokens 1 rules
Mechanics: | Set Collection Pattern Recognition |
Categories: | Educational |
Alternative names: | |
This was seen 688 times |
Each player play the role of an agent like Jean, Bulle or WXT. You need to play well your gadgets and purple cards to thwart the machiavellian plan of Castor. The first player to win 2 medal tokens will be the best agent and win the game. This is a pretty clever trick taking game. On a player turn, the person who win the tricks will keep the cards on their character sheet and receive the machiavellian card which is worth points (between 1 and 6). After playing 14 hands, the winner of the round is the player with more points. Components: 60 action cards 20 machiavellian plan cards 5 power cards 5 caracter sheets 6 medal tokens 1 rules
Mechanics: | Set Collection Pattern Recognition |
Categories: | Educational |
Alternative names: | |
This was seen 688 times |