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2
60'
14
No necessary in-game text

Medieval Battle

A board game by Andrzej Kurek
Publisher: Alchemicus.pl
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Medieval Battle
Available in an external warehouse.
Shipping in about 3/7 days
Retail price: 35,00€ 24,90€
IT 4,49€
Description

Description

Medieval Battle is a model battle game, with two players each commanding an army of knights. Players start by building a battlefield, recruiting knights to their army, then deploying them. Players act in turn to maneuver their knights on the battlefield, and the combat potential for each type of troop differs, with heavy armored units moving more slowly and fighting better than lighter units. Pikemen can stop cavalry, while archers and longbowmen want to keep enemy units below them and light cavalry are ideal for chasing archers on horseback. The unique system of combat results has no randomness. Players look for advantages and opportunities, attacking the enemy when it's too tired to run, for example, or claiming good terrain position. By using the power and mobility of his forces, a player tries to control more strategic points than his opponent and thereby win the game.

Additional information

Additional information

Mechanics: Area Control/Area Influence Hex-and-Counter Modular Board
Categories: Strategy Medieval War
Alternative names:
BARCODE: 5904730132015
In 4 wishlists In 1 collection This was seen 13395 times
Description

Description

Medieval Battle is a model battle game, with two players each commanding an army of knights. Players start by building a battlefield, recruiting knights to their army, then deploying them. Players act in turn to maneuver their knights on the battlefield, and the combat potential for each type of troop differs, with heavy armored units moving more slowly and fighting better than lighter units. Pikemen can stop cavalry, while archers and longbowmen want to keep enemy units below them and light cavalry are ideal for chasing archers on horseback. The unique system of combat results has no randomness. Players look for advantages and opportunities, attacking the enemy when it's too tired to run, for example, or claiming good terrain position. By using the power and mobility of his forces, a player tries to control more strategic points than his opponent and thereby win the game.

Additional information

Additional information

Mechanics: Area Control/Area Influence Hex-and-Counter Modular Board
Categories: Strategy Medieval War
Alternative names:
BARCODE: 5904730132015
In 4 wishlists In 1 collection This was seen 13395 times

Frequently bought together