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ESSEN 2019

Mezzanotte col Fantasma

Suggested price: 29,90 €
Retail Price : 29,90 €
Price : 23,95 €
Cheaper with kiwi points : 22,75 €
( for every user! )
Availability: Available (Few copies left)
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Mezzanotte col Fantasma
Panoramica
Panoramica
Panoramica
Panoramica
Panoramica
The pictures above are indicative and may not apply to the version of the game for sale.
Playing Time Playing time
30 min.
Number of players Number of players
2-8
Suggested age Suggested age
8+
Rules language Rules language
Box language Box language
Year published Year published
2011
Publisher Publisher

Giochi Uniti
Language dependence Language dependence
No necessary in-game text
Useful links Useful links
PRODUCER WEBPAGE
DOWNLOAD
Categories Categories
- Educational - Racing -
Game mechanics Game mechanics
- Dice Rolling - Roll and Move -
Authors Authors
- Wolfgang Kramer -

This title is also known as
- Ghost Party - Hugo: Das Schlossgespenst - Hugo: Het Slotspook - Hugo: Le fantôme du château - Keskiyön Kummitus - L'Ora dei Fantasmi - L'Ora dei Fantasmi - L'Ora dei Fantasmi - L'Ora dei Fantasmi - Le Fantôme de minuit - Middernachtsparty - Midnight Party - Mitternachtsparty - Miðnæturveisla - Spöktimmen - Μεσονύκτιο πάρτυ -
Statistics for the boardgame:
"Mezzanotte col Fantasma"
It is in the cart of 3 users.
It is in the wishlist of 30 users.
It is owned by 17 users.
It has been viewed 12714 times .
ATTENZIONE! NON ADATTO A BAMBINI DI ETÀ INFERIORE A 3 ANNI. CONTIENE PICCOLE PARTI CHE POTREBBERO ESSERE INGERITE O INALATE.

Description

Although billed as a children's game, Ghost Party (Midnight Party) is actually quite enjoyable by adults as a light, fun game. Each player controls a number of guests (depending on the number of players) at a party. They start the round in the gallery's spaces, one per space --this initial placement is a large part of a player's strategy. Hugo the ghost starts in the cellar and climbs the stairs towards the gallery where the guests circle. The mechanism for Hugo's movement is very simple: on a player's turn, he rolls a special die. If he gets a number, he moves his pieces; if he gets a Hugo, Hugo moves. This means Hugo moves a lot more frequently when the number of players increases, so you must adjust your strategy accordingly. Once he has reached the gallery, the guests can start ducking into rooms adjoining the gallery --one guest per room! A couple of rooms are special and give or subtract extra "fright points" from your score. As Hugo catches up with the remaining guests, they are sequestered in the cellar and then the stair steps. The first caught get the most fright points, those caught later get less and less fright points. Once everyone is caught, the fright points are tallied. After a few rounds like this, the player with the least fright points wins.

Youtube video

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Barcode: 8033772890854
Price : 23,95 €
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