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ONUS! Roma Vs Cartago

Price : 30,90 €
Cheaper with kiwi points : 29,36 €
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Availability: Can be ordered
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ONUS! Roma Vs Cartago
The pictures above are indicative and may not apply to the version of the game for sale.
Playing Time Playing time
60 - 60 min.
Number of players Number of players
Suggested age Suggested age
Rules language Rules language
Box language Box language
Year published Year published
Publisher Publisher
Draco Ideas
Language dependence Language dependence
Moderate in-game text - needs crib sheet or paste ups
Useful links Useful links
Categories Categories
- Historical - Miniatures - War -
Game mechanics Game mechanics
- Card Drafting - Dice Rolling - Simultaneous Action Selection - Campaign / Battle Card Driven -
Authors Authors
- Luis Álvaro Hernández - Alvar Sanz -

This title is also known as
- ONUS! Roma Vs Cartago -
Statistics for the boardgame:
"ONUS! Roma Vs Cartago"
It has been viewed 1668 times .


Onus! Rome vs Carthage an historical battles simulation game Have you ever dreamed of commanding a powerful army? Have you ever imagined leading troops, which included elephants over the Pyrenees and the Alps to try to conquer Rome? Have you enjoyed a good historical novel dated on the old Republic of Rome, and you would like to travel to that time? If you answer positively to any of these questions, you are going to enjoy this game a lot! Game Description Onus! is a war game similar to miniatures games, where both sides fight an ancient battle. The game is mainly based on the II Punic war, although battles from III to I B.C centuries can be also simulated. The game concept combines both, orders and events cards, that makes each game different and each combat becomes unpredictable and thrilling. Onus! can be played anywhere but to get the best gaming experience we do recommend to use a game area as bigger as possible, i.e. 3.2 x 2.9 feet (100 x 90 cm) Units are represented by cards which have been scaled up to a Centuria (also known as Century) or to a Maniple (also known as Manipulus), representing formations from 80 to 100 men for Infantry units, 20 cavalrymen for Cavalry units or 6 Elephants. Units have their own set of traits to represent permanent attributes of the unit like Melee Combat, Range Attack, Defensive capacity, Morale and Life, and Movement capacity. This set of traits gets bonuses and penalties depending on the ongoing situation and combat engagements. Units also have their unique set of skills to represent specific abilities they can perform: from defensive formations to extremely effective techniques to attack enemies. Some of these skills need to be activated, meaning only one of them can be used in an engagement, while others are inherent to the units. Leadership is represented in the game by the figure of the General. A General’s token represent his HQ and its own escort. In addition to the leadership concept, a General grants bonuses to nearby units, boosting the morale of the troops and providing additional benefits when they are engaged with the enemy in those bloody encounters. Both, Hannibal and Scipio, two well-known Generals are included in the game with their unique set of bonuses! Also, Heroes, Veterans and Elite units take part in Onus! Game Sequence Onus! is played in turns, composed by 6 different phases each: 1. Activation of Units: in this phase, the active player can play any number of Order cards from his hand, stating what units are going to be used during the turn. 2. Movement and Charges: in this phase, the active player may move all those units activated in the previous phase. Those units finishing their movement in contact with enemy units, may Charge against them. 3. Range Attack: those active units able to carry out Ranged Attacks and which haven’t moved or executed a Reduced Movement may shoot enemies within its maximum range. Also, special units like Skirmirsher have this skill, thus they may want to use this ability. 4. Skirmishers: units having these specific skill can harass enemy units, provided they haven't spent all their movement points. 5. Combat: All engagements are resolved in this phase, being the active player the one choosing the order of combats. 6. Flee Movement: units fleeing continue their movement if Morale checks fail. Components Onus! set of components includes: - 30 cards to represent the Roman units - 30 cards to represent the Carthaginian units - 30 cards to represent Mercenary units - +100 tokens and rulers included. - Event and Order cards - Set of Rules and Predefined Battles

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Price : 30,90 €
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