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6.92
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2-6
20'
10
No necessary in-game text

Powerships

A board game by Corné van Moorsel
Publisher: Cwali
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Powerships
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Description

In a course built in our solar system, players are spaceship (powership) pilots. The pilots try to manouver their powership quickly, while rounding 3 space buoys and finally landing on the finish planet. The modular board consists of 16 tiles to build different solar system constellations. Altogether this board contains about 662 race hexagon spaces around the sun, with all solar system planets and several space dust hexagons in between. The dice system, with 3-sided dice, simulates accelerating and decelerating. At the start of each turn, you have your dice showing your speed from your former turn. You may add or remove 1 die maximum. For the dice you keep from your former turn, you can choose which to roll and which to keep unchanged! Then, before moving your powership, you can turn it one side to the left or right in its hexagon space. Now, move it by the speed determined by the sum of the numbers on your dice. Finding the best route for your powership is a challenge, because space dust, planets, and the sun block your paths. Crashing into them make you lose your speed and damages your powership which limits your maximum total number of dice. Other powerships possibly might occupy your desired space, though you can also use them as bumper to reach a desired space. Special spaces make your powership shift a space, turn to the left or right, double your speed, or make you move over/under obstacles.

Additional information

Mechanics: Dice Rolling Grid Movement Modular Board
Categories: Racing
Alternative names:
In 1 wishlist This was seen 1669 times

Description

In a course built in our solar system, players are spaceship (powership) pilots. The pilots try to manouver their powership quickly, while rounding 3 space buoys and finally landing on the finish planet. The modular board consists of 16 tiles to build different solar system constellations. Altogether this board contains about 662 race hexagon spaces around the sun, with all solar system planets and several space dust hexagons in between. The dice system, with 3-sided dice, simulates accelerating and decelerating. At the start of each turn, you have your dice showing your speed from your former turn. You may add or remove 1 die maximum. For the dice you keep from your former turn, you can choose which to roll and which to keep unchanged! Then, before moving your powership, you can turn it one side to the left or right in its hexagon space. Now, move it by the speed determined by the sum of the numbers on your dice. Finding the best route for your powership is a challenge, because space dust, planets, and the sun block your paths. Crashing into them make you lose your speed and damages your powership which limits your maximum total number of dice. Other powerships possibly might occupy your desired space, though you can also use them as bumper to reach a desired space. Special spaces make your powership shift a space, turn to the left or right, double your speed, or make you move over/under obstacles.

Additional information

Mechanics: Dice Rolling Grid Movement Modular Board
Categories: Racing
Alternative names:
In 1 wishlist This was seen 1669 times