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Star Realms: War World Playmat

Price : 24,90 €
Cheaper with kiwi points : 23,66 €
( for every user! )
Availability: Can be ordered
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Star Realms: War World Playmat
The pictures above are indicative and may not apply to the version of the game for sale.
Playing Time Playing time
20 min.
Number of players Number of players
Suggested age Suggested age
Rules language Rules language
Box language Box language
Year published Year published
Publisher Publisher

White Wizard Games
Language dependence Language dependence
Moderate in-game text - needs crib sheet or paste ups
Useful links Useful links
Categories Categories
- Science Fiction -
Game mechanics Game mechanics
Authors Authors
- Robert Dougherty - Darwin Kastle -
This is an expansion of This is an expansion of
Star Realms (Edizione Inglese) Star Realms (Edizione Inglese)

This title is also known as
- Star Realms Battle Mech Playmat -
Statistics for the boardgame:
"Star Realms: War World Playmat"
It is in the wishlist of 3 users.
It is owned by 5 users.
It has been viewed 9775 times .


Star Realms is a spaceship combat deckbuilding game by Magic Hall of Famers Darwin Kastle and Rob Dougherty (Ascension Co-founder). Star Realms is a fast paced deckbuilding card game of outer space combat. It combines the fun of a deckbuilding game with the interactivity of Trading Card Game style combat. As you play, you make use of Trade to acquire new Ships and Bases from the cards being turned face up in the Trade Row from the Trade Deck. You use the Ships and Bases you acquire to either generate more Trade or to generate Combat to attack your opponent and their bases. When you reduce your opponent’s score (called Authority) to zero, you win! Star Realms will be released as both a physical card game and as a digital game for PCs, Macs and mobile devices. The entire physical card game will come in a single deck box that you can easily carry in your jacket pocket, backpack or purse. The game consists of: One 80 card Trade Deck Two 10 card Personal Decks, consisting of two Vipers and eight Scouts each 10 Explorer cards 18 double-sided Authority cards for keeping score One Rules Sheet Each of the cards in the 80 card Trade Deck is a Ship or a Base belonging to one of four factions: The Trade Federation, The Blobs, The Star Empire or The Machine Cult. Trade Federation: In the far future, the more traditional governing bodies of the human race have been replaced with corporate leadership. The earth and its surrounding colonies are ruled by a group of corporations called the Trade Federation. The Federation’s policies are focused around trade and growth, but especially in profit and prosperity for those at the top of the corporate ladder. While they prefer to deal with other star realms using trade and diplomacy, they have a large defense branch dedicated to protecting the Federation’s trade and other interests. The Blobs: These mysterious creatures are the first alien life forms encountered by the human race. Most of the initial encounters consisted of human colonies being completely obliterated. On the few occasions that a Blob ship has been recovered somewhat intact, the only biological remains found inside have consisted of a gelatinous mass, thus leading to the moniker, “The Blobs”. While for several years all encounters between humanity and the Blobs have been extremely violent, there is currently some limited trade between various Blob factions and some of the more daring human traders.The Blobs are best at generating massive amounts of Combat and at removing undesirable cards from the Trade Row. Star Empire: The Star Empire consists primarily of former colonies of the Trade Federation. These colonies were on the outer edges of the Federation. Not only did they feel used by the corporations, but they felt the Federation failed to give them adequate protection from the Blobs. As a result, one ambitious colonial governor was able to unite several colonies into an independent empire under his control, one with a strong military, both for warding off the Blobs and for discouraging the Federation from trying to reclaim their lost colonies. The Star Empire is a combat oriented faction that draws lots of cards and makes the opponent discard cards. Machine Cult: A cluster of industrial mining worlds were completely cut off from the Trade Federation by the Blobs. With the threat of annihilation by the Blobs always looming and no contact with the rest of human space, these worlds were forced to take drastic measures. Soon a cult of technology arose, focused on using advanced technology, robotics and computerization to create strong defenses and a powerful military that belied their relatively small population. Since their leaders believed their salvation lay in technology, technology soon became their god and their religion. The Machine Cult gains most of its power from being able to remove undesirable cards from your deck and from having a large number of Bases designed to defend your Authority from attack. Playing star Realms: ​When you play Star Realms, you will be able to acquire and use Ships and Bases of any and all of the four factions. Many cards have powerful Ally abilities that reward you for using Ships and Bases of the same faction together, however. As you acquire cards using Trade, you put them into your discard pile, to be later shuffled into your personal deck. When you draw Ships, you do what they say and they get placed into your discard pile at the end of your turn. When you draw a Base, you play it face up in front of you and may use its abilities once every turn. In addition to Combat being the way you reduce your opponent’s Authority to zero and win the game, it’s also useful for destroying your opponent’s Bases. Some Bases are designated as Outposts. Your opponent’s Outposts must be destroyed before you can use Combat to attack your opponent’s Authority directly. Star Realms is easy to learn, especially if you’re familiar with deck-building games, but it’s a game that takes time to master. Each time you play, the game is filled with various strategic decision points. Should I take the best card for me or the best card for my opponent? Should I focus on taking cards of a particular faction or on taking the best card available? Should I be focusing on acquiring more Trade or more Combat? Should I attack my opponent’s Base or their Authority? These are just some of the many choices you’ll be faced with. New players needn’t agonize over these choices just to play, but as they become more advanced players, they will find this depth of strategy leads to great replayability. Digital Play: Unlike most deckbuilding game kickstarters, Star Realms is offering both a physical and a digital version of the game. Star Realms digital will be available on multiple platforms: PC, Mac, iOS and even Android. You’ll be able to play Star Realms digitally from the comfort of your home or on the go. The digital game will include the ability to play against an A.I., pass and play with your friends, campaign mode, online play and even online tournaments! You can start by honing your skills playing against the computer and by battling your friends. When you're ready for an even greater challenge, you can take on the computer in campaign mode or you can test your mettle playing against top competition in tournaments. We will offer both asynchronous and live tournaments, so you can either take your turns at your leisure or enjoy the experience of playing at live speed. When we will be able to provide each of these awesome features will depend largely on the level of success of this Kickstarter campaign. Reaching our $20,000 goal ensures that we will launch the beta digital version for the PC and the Mac (target release date of March 2014). The beta version will allow you to play Star Realms against an A.I. and to pass and play with your friends. Over time, we will increase the number of platforms to include iOS and Android. In addition, we will gradually roll out features such as online play, online tournaments and the campaign mode. The more we exceed our $20,000 goal, the faster we will be able to add each of these features and the cooler we will be able to make them. We are very proud of Star Realms and we can't wait to get the game out to you. Star Realms has beautiful art and graphic design. The physical game packs into a small, portable deck box that you can bring with you anywhere. It's a great product at a great price, and most importantly, the game is incredibly FUN to play!

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Cards in the game

Following gaming cards are in the box:
128 cards: width 63mm and high 89mm (63x89)
Protection sleeves recommended:
Fantasy Flight Games
3x FFG: 50 Clear Sleeves - Standard Card Game Pack (63.5x88 mm) (FFS05) FFG: 50 Clear Sleeves - Standard Card Game Pack (63.5x88 mm) (FFS05) 11,70€ Availability: Available Cart
Mayday Games
3x Mayday: 50 Bustine Premium Standard (63,5 x 88 mm) (MDG7077) Mayday: 50 Bustine Premium Standard (63,5 x 88 mm) (MDG7077) 8,40€ Availability: Can be ordered Cart
Arcane Tinmen ApS
2x 100 Bustine Protettive Dragon Shield - Misura Standard - Trasparente 100 Bustine Protettive Dragon Shield - Misura Standard - Trasparente 17,90€ Availability: Can be ordered Cart
2x 100 Bustine Ultra-Pro: Standard Pro-Fit (64x89 mm) (82712) 100 Bustine Ultra-Pro: Standard Pro-Fit (64x89 mm) (82712) 7,80€ Availability: Cart
Mayday Games
2x Mayday: 100 Bustine Custom per Police Precinct (63.5 x 92 mm) (MDG7128) Mayday: 100 Bustine Custom per Police Precinct (63.5 x 92 mm) (MDG7128) 7,00€ Availability: Can be ordered Cart
Fantasy Flight Games
3x FFG: 50 Art Sleeves - Standard Green (63.5x88 mm) FFG: 50 Art Sleeves - Standard Green (63.5x88 mm) 9,57€ Availability: Can be ordered Cart
FFG: 50 Clear Sleeves - Standard Card Game Pack (63.5x88 mm) (FFS05)
Mayday: 50 Bustine Premium Standard (63,5 x 88 mm) (MDG7077)
100 Bustine Protettive Dragon Shield - Misura Standard - Trasparente
100 Bustine Ultra-Pro: Standard Pro-Fit (64x89 mm) (82712)
Mayday: 100 Bustine Custom per Police Precinct (63.5 x 92 mm) (MDG7128)
FFG: 50 Art Sleeves - Standard Green (63.5x88 mm)
Barcode: 852613005022
Price : 24,90 €
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