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stratopolis
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2
15'
8
No necessary in-game text

Stratopolis

A board game by Annick Lobet
Publisher: Gigamic
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Stratopolis
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Description Description

In Stratopolis, players want to build wide, while also building big. Each player starts the game with twenty L-shaped tiles comprised of three squares; one player has tiles showing all green squares, green and neutral squares, or two green squares and one red square, while the other player's tiles reverse red and green. Players shuffle and stack these tiles face down, revealing only the topmost tile. To start the game, a two-square tile (one red, one green) is placed on the table. Players then take turns adding their topmost tile to the display. A tile can be placed (1) on the table with at least one edge adjacent to an edge in play or (2) on top of at least two tiles already in play. When placed on a higher level, each square of the tile must be supported, the tile must be level, and red and green squares cannot cover one another. (Every other color play – such as green on neutral or red on red – is legal.) Once all tiles have been played, players count the number of squares in the largest contiguously connected area of their color, then multiply this number by the height of the square in this area that is at the highest level. The player with the highest score wins! Variant rules invite players to play with a hand of tiles that they refresh after each turn or to play with all tiles available at all time.

Additional information Additional information
Mechanics: Area Control/Area Influence
Categories: Strategy
Alternative names:
BARCODE: 3421271303510
In 6 wishlists This was seen 13079 times
Description Description

In Stratopolis, players want to build wide, while also building big. Each player starts the game with twenty L-shaped tiles comprised of three squares; one player has tiles showing all green squares, green and neutral squares, or two green squares and one red square, while the other player's tiles reverse red and green. Players shuffle and stack these tiles face down, revealing only the topmost tile. To start the game, a two-square tile (one red, one green) is placed on the table. Players then take turns adding their topmost tile to the display. A tile can be placed (1) on the table with at least one edge adjacent to an edge in play or (2) on top of at least two tiles already in play. When placed on a higher level, each square of the tile must be supported, the tile must be level, and red and green squares cannot cover one another. (Every other color play – such as green on neutral or red on red – is legal.) Once all tiles have been played, players count the number of squares in the largest contiguously connected area of their color, then multiply this number by the height of the square in this area that is at the highest level. The player with the highest score wins! Variant rules invite players to play with a hand of tiles that they refresh after each turn or to play with all tiles available at all time.

Additional information Additional information
Mechanics: Area Control/Area Influence
Categories: Strategy
Alternative names:
BARCODE: 3421271303510
In 6 wishlists This was seen 13079 times
Frequently bought together