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strife--legacy-of-the-eternals
6.76
3999 536
BGG Vote: BGG Stats
LANGUAGE-UK
2
60'
13
Some necessary text

Strife: Legacy of the Eternals

A board game by Christopher Hamm
Publisher: V3G
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Strife: Legacy of the Eternals
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Bustine per le carte in questo gioco Card sleeves in this game
54 cards of 70.0mm width and 120.0mm of height
2x (50 Pcs) FFG: 50 Bustine Protettive Tarot (70 x 120 mm)
Available
1x (100 Pcs) uplay.it edizioni: 100 Bustine Standard Large Size (70 x 120 mm) (UPL-7100S)
Available
1x (100 Pcs) Sapphire: 100 Bustine Protettive (70 x 120 mm) (Pink)
Available
1x (110 Pcs) Sleeve Kings Wotr-Tarot Card Sleeves (70x120mm) -110 Pack 60 Microns
To Order
1x (75 Pcs) uplay.it edizioni: 75 Bustine Superior Large Size (70 x 120 mm) (UPL-PINK)
Available
2x (50 Pcs) Honu Moana: 50 Bustine Premium Large Size (70 x 120 mm) (HMN-7100P)
Available
1x (75 Pcs) Honu Moana: 75 Bustine Superior Large Size (70 x 120 mm) (HMN-PINK)
Available
1x (100 Pcs) Honu Moana: 100 Bustine Standard Large Size (70 x 120 mm) (HMN-7100S)
Available
Description Description

Once more, conflict rages across the world of Aerim. You are one of the Eternals, a group of immortals forever waging war from the shadows. Call forth your champions to battle against those of your timeless foes. Harness the legacy of each champion's deeds as they echo across time to empower the next. For the Champions of Aerim, this cycle continues, as it always has and always will. For the Eternals, there is only...strife.

Strife, a two-player strategy card game that plays in around an hour, is a game where you always know your opponent's options. Aside from mastering the unique combo-creating gameplay of your champions, figuring out how to outmaneuver your opponent is where the true challenge lies.

Each player has the same hand of ten champions and will simultaneously play them as they fight over key locations throughout Aerim worth varying victory points. Each champion has a battle ability that's triggered during battles and a legacy ability that can be used only while on top of the legacy pile. This creates an intricate latticework of strategy for the players as each champion must be considered for not only what he can do in the current battle, but for which ability he will add to the next.

Further impacting the critical decisions within the game is the Fatestone tie-breaking system. The Fatestone starts at a value of one, and whoever holds the Fatestone die loses all ties; that player may instead pass the stone to his opponent to claim a victory in that tie, but doing so raises the value of the Fatestone by one each time it is passed. At the end of the game, the player holding the Fatestone adds its final value to his victory point tally. Whichever player has the most victory points at the end of the game wins!

Additional information Additional information
Mechanics: Hand Management Pattern Recognition Simultaneous Action Selection
Categories: Card Games Fantasy
Alternative names:
BARCODE: 641061161998
In 2 wishlists In 1 collection This was seen 5691 times
Description Description

Once more, conflict rages across the world of Aerim. You are one of the Eternals, a group of immortals forever waging war from the shadows. Call forth your champions to battle against those of your timeless foes. Harness the legacy of each champion's deeds as they echo across time to empower the next. For the Champions of Aerim, this cycle continues, as it always has and always will. For the Eternals, there is only...strife.

Strife, a two-player strategy card game that plays in around an hour, is a game where you always know your opponent's options. Aside from mastering the unique combo-creating gameplay of your champions, figuring out how to outmaneuver your opponent is where the true challenge lies.

Each player has the same hand of ten champions and will simultaneously play them as they fight over key locations throughout Aerim worth varying victory points. Each champion has a battle ability that's triggered during battles and a legacy ability that can be used only while on top of the legacy pile. This creates an intricate latticework of strategy for the players as each champion must be considered for not only what he can do in the current battle, but for which ability he will add to the next.

Further impacting the critical decisions within the game is the Fatestone tie-breaking system. The Fatestone starts at a value of one, and whoever holds the Fatestone die loses all ties; that player may instead pass the stone to his opponent to claim a victory in that tie, but doing so raises the value of the Fatestone by one each time it is passed. At the end of the game, the player holding the Fatestone adds its final value to his victory point tally. Whichever player has the most victory points at the end of the game wins!

Bustine per le carte in questo gioco Card sleeves in this game
54 cards of 70.0mm width and 120.0mm of height
2x (50 Pcs) FFG: 50 Bustine Protettive Tarot (70 x 120 mm)
Available
1x (100 Pcs) uplay.it edizioni: 100 Bustine Standard Large Size (70 x 120 mm) (UPL-7100S)
Available
1x (100 Pcs) Sapphire: 100 Bustine Protettive (70 x 120 mm) (Pink)
Available
1x (110 Pcs) Sleeve Kings Wotr-Tarot Card Sleeves (70x120mm) -110 Pack 60 Microns
To Order
1x (75 Pcs) uplay.it edizioni: 75 Bustine Superior Large Size (70 x 120 mm) (UPL-PINK)
Available
2x (50 Pcs) Honu Moana: 50 Bustine Premium Large Size (70 x 120 mm) (HMN-7100P)
Available
1x (75 Pcs) Honu Moana: 75 Bustine Superior Large Size (70 x 120 mm) (HMN-PINK)
Available
1x (100 Pcs) Honu Moana: 100 Bustine Standard Large Size (70 x 120 mm) (HMN-7100S)
Available
Additional information Additional information
Mechanics: Hand Management Pattern Recognition Simultaneous Action Selection
Categories: Card Games Fantasy
Alternative names:
BARCODE: 641061161998
In 2 wishlists In 1 collection This was seen 5691 times
Frequently bought together