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twilight-imperium--quarta-edizione-
8.62
5 20824
BGG Vote: BGG Stats
LANGUAGE-IT
3-6
240'
14
Moderate in-game text

Twilight Imperium (Quarta Edizione)

A board game by Christian T. Petersen
Publisher: Asmodee Italia
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Twilight Imperium (Quarta Edizione)
Available in an external warehouse.
Shipping in about 3/7 days
Retail price: 164,99€ 135,90€
IT Free
bundle con bustine bundle with sleeves

Cards in the game:

  • 454 cards (43.0mmx65.0mm) [suggested by ichiruishu]
  • 17 cards (190.5mmx279.4mm)

STANDARD sleeves bundle 10% discount

+1x
Twilight Imperium (Quarta Edizione)
=
147,15€
Full price
177,49€

SUPERIOR sleeves bundle 10% discount

+1x
Twilight Imperium (Quarta Edizione)
=
151,65€
Full price
182,49€

PREMIUM sleeves bundle 10% discount

+1x
Twilight Imperium (Quarta Edizione)
=
158,40€
Full price
189,99€
Bustine per le carte in questo gioco Card sleeves in this game
454 cards of 43.0mm width and 65.0mm of height
10x (50 Pcs) Mayday: 50 Bustine Premium Mini Chimera (43 x 65 mm) (MDG7079)
To Order
5x (100 Pcs) Sapphire: 100 Bustine Mini Chimera (43 x 66 mm) (Red)
To Order
10x (50 Pcs) uplay.it edizioni: 50 Bustine Premium Mini Chimera (43 x 65 mm) (UPL-7079)
Available
5x (100 Pcs) uplay.it edizioni: 100 Bustine Standard Mini Chimera (43 x 65 mm) (UPL-7045)
Available
7x (75 Pcs) uplay.it edizioni: 75 Bustine Superior Mini Chimera (43 x 66 mm) (UPL-RED)
Available
10x (50 Pcs) Honu Moana: 50 Bustine Premium Mini Chimera (43 x 65 mm) (HMN-7079)
Available
7x (75 Pcs) Honu Moana: 75 Bustine Superior Mini Chimera (43 x 66 mm) (HMN-RED)
Available
5x (100 Pcs) Honu Moana: 100 Bustine Standard Mini Chimera (43 x 65 mm) (HMN-7045)
Available
17 cards of 190.5mm width and 279.4mm of height
There are no available sleeves matching this card size
Description Description

Description from the publisher: Twilight Imperium (Fourth Edition) is a game of galactic conquest in which three to six players take on the role of one of seventeen factions vying for galactic domination through military might, political maneuvering, and economic bargaining. Every faction offers a completely different play experience, from the wormhole-hopping Ghosts of Creuss to the Emirates of Hacan, masters of trade and economics. These seventeen races are offered many paths to victory, but only one may sit upon the throne of Mecatol Rex as the new masters of the galaxy. No two games of Twilight Imperium are ever identical. At the start of each galactic age, the game a board is uniquely and strategically constructed using 51 galaxy tiles that feature everything from lush new planets and supernovas to asteroid fields and gravity rifts. Players are dealt a hand of these tiles and take turns creating the galaxy around Mecatol Rex, the capital planet seated in the center of the board. An ion storm may block your race from progressing through the galaxy while a fortuitously placed gravity rift may protect you from your closest foes. The galaxy is yours to both craft and dominate. A round of Twilight Imperium begins with players selecting one of eight strategy cards that both determine player order and give their owner a unique strategic action for that round. These may do anything from providing additional command tokens to allowing a player to control trade throughout the galaxy. After these roles are selected, players take turns moving their fleets from system to system, claiming new planets for their empire, and engaging in warfare and trade with other factions. At the end of a turn, players gather in a grand council to pass new laws and agendas, shaking up the game in unpredictable ways. After every player has passed their turn, players move up the victory track by checking to see whether they have completed any objectives throughout the turn and scoring them. Objectives are determined by setting up ten public objective cards at the start of each game, then gradually revealing them with every round. Every player also chooses between two random secret objectives at the start of the game, providing victory points achievable only by the holder of that objective. These objectives can be anything from researching new technologies to taking your neighbor's home system. At the end of every turn, a player can claim one public objective and one secret objective. As play continues, more of these objectives are revealed and more secret objectives are dealt out, giving players dynamically changing goals throughout the game. Play continues until a player reaches ten victory points.

Additional information Additional information
Mechanics: Area Movement
Categories: Economic Political/Negotiation Science Fiction Exploration
Alternative names: Twilight Imperium 4e Édition Twilight Imperium: Cuarta Edición Twilight Imperium: Fourth Edition Twilight Imperium: IV edycja Twilight Imperium: Quarta Edição Twilight Imperium: Quarta Edizione Twilight Imperium: Quatrième Édition Twilight Imperium: Świt Nowej Ery Twilight Imperium: Vierte Edition Сумерки империи: Четвёртое издание トワイライト・インぺリウム第4版 帝国曙光 第4版 여명의 제국
BARCODE: 3558380051411
The item is in 4 carts In 50 wishlists In 11 collections This was seen 12224 times
bundle con bustine bundle with sleeves

Cards in the game:

  • 454 cards (43.0mmx65.0mm) [suggested by ichiruishu]
  • 17 cards (190.5mmx279.4mm)

STANDARD sleeves bundle 10% discount

+1x
Twilight Imperium (Quarta Edizione)
=
147,15€
Full price
177,49€

SUPERIOR sleeves bundle 10% discount

+1x
Twilight Imperium (Quarta Edizione)
=
151,65€
Full price
182,49€

PREMIUM sleeves bundle 10% discount

+1x
Twilight Imperium (Quarta Edizione)
=
158,40€
Full price
189,99€
Description Description

Description from the publisher: Twilight Imperium (Fourth Edition) is a game of galactic conquest in which three to six players take on the role of one of seventeen factions vying for galactic domination through military might, political maneuvering, and economic bargaining. Every faction offers a completely different play experience, from the wormhole-hopping Ghosts of Creuss to the Emirates of Hacan, masters of trade and economics. These seventeen races are offered many paths to victory, but only one may sit upon the throne of Mecatol Rex as the new masters of the galaxy. No two games of Twilight Imperium are ever identical. At the start of each galactic age, the game a board is uniquely and strategically constructed using 51 galaxy tiles that feature everything from lush new planets and supernovas to asteroid fields and gravity rifts. Players are dealt a hand of these tiles and take turns creating the galaxy around Mecatol Rex, the capital planet seated in the center of the board. An ion storm may block your race from progressing through the galaxy while a fortuitously placed gravity rift may protect you from your closest foes. The galaxy is yours to both craft and dominate. A round of Twilight Imperium begins with players selecting one of eight strategy cards that both determine player order and give their owner a unique strategic action for that round. These may do anything from providing additional command tokens to allowing a player to control trade throughout the galaxy. After these roles are selected, players take turns moving their fleets from system to system, claiming new planets for their empire, and engaging in warfare and trade with other factions. At the end of a turn, players gather in a grand council to pass new laws and agendas, shaking up the game in unpredictable ways. After every player has passed their turn, players move up the victory track by checking to see whether they have completed any objectives throughout the turn and scoring them. Objectives are determined by setting up ten public objective cards at the start of each game, then gradually revealing them with every round. Every player also chooses between two random secret objectives at the start of the game, providing victory points achievable only by the holder of that objective. These objectives can be anything from researching new technologies to taking your neighbor's home system. At the end of every turn, a player can claim one public objective and one secret objective. As play continues, more of these objectives are revealed and more secret objectives are dealt out, giving players dynamically changing goals throughout the game. Play continues until a player reaches ten victory points.

Bustine per le carte in questo gioco Card sleeves in this game
454 cards of 43.0mm width and 65.0mm of height
10x (50 Pcs) Mayday: 50 Bustine Premium Mini Chimera (43 x 65 mm) (MDG7079)
To Order
5x (100 Pcs) Sapphire: 100 Bustine Mini Chimera (43 x 66 mm) (Red)
To Order
10x (50 Pcs) uplay.it edizioni: 50 Bustine Premium Mini Chimera (43 x 65 mm) (UPL-7079)
Available
5x (100 Pcs) uplay.it edizioni: 100 Bustine Standard Mini Chimera (43 x 65 mm) (UPL-7045)
Available
7x (75 Pcs) uplay.it edizioni: 75 Bustine Superior Mini Chimera (43 x 66 mm) (UPL-RED)
Available
10x (50 Pcs) Honu Moana: 50 Bustine Premium Mini Chimera (43 x 65 mm) (HMN-7079)
Available
7x (75 Pcs) Honu Moana: 75 Bustine Superior Mini Chimera (43 x 66 mm) (HMN-RED)
Available
5x (100 Pcs) Honu Moana: 100 Bustine Standard Mini Chimera (43 x 65 mm) (HMN-7045)
Available
17 cards of 190.5mm width and 279.4mm of height
There are no available sleeves matching this card size
Additional information Additional information
Mechanics: Area Movement
Categories: Economic Political/Negotiation Science Fiction Exploration
Alternative names: Twilight Imperium 4e Édition Twilight Imperium: Cuarta Edición Twilight Imperium: Fourth Edition Twilight Imperium: IV edycja Twilight Imperium: Quarta Edição Twilight Imperium: Quarta Edizione Twilight Imperium: Quatrième Édition Twilight Imperium: Świt Nowej Ery Twilight Imperium: Vierte Edition Сумерки империи: Четвёртое издание トワイライト・インぺリウム第4版 帝国曙光 第4版 여명의 제국
BARCODE: 3558380051411
The item is in 4 carts In 50 wishlists In 11 collections This was seen 12224 times