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Wizard Extreme

Price : 8,90 €
Cheaper with kiwi points : 8,46 €
( for every user! )
Availability: Available
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Wizard Extreme
The pictures above are indicative and may not apply to the version of the game for sale.
Playing Time Playing time
30 min.
Number of players Number of players
3-5
Suggested age Suggested age
10+
Rules language Rules language
Box language Box language
Year published Year published
2011
Publisher Publisher

Amigo Spiel
Language dependence Language dependence
No necessary in-game text
Useful links Useful links
PRODUCER WEBPAGE
Categories Categories
- Card Game -
Game mechanics Game mechanics
- Pattern Recognition -
Authors Authors
- Stefan Dorra -
Expansions Expansions
Wizard Extreme: Revolution promo card

This title is also known as
- 7 Signum - Die Sieben Siegel - Les 7 Sceaux - Wizard Extreme - Zing - Zing! -
Statistics for the boardgame:
"Wizard Extreme"
It is in the cart of 1 user.
It is in the wishlist of 5 users.
It is owned by 6 users.
It has been viewed 6986 times .
ATTENZIONE! NON ADATTO A BAMBINI DI ETÀ INFERIORE A 3 ANNI. CONTIENE PICCOLE PARTI CHE POTREBBERO ESSERE INGERITE O INALATE.

Description

Take Spades, and add evil. The result is Die Sieben Siegel. The game is a pretty standard trick-taking game. The cards are numbered 1-15 in five different suits, and red is always trump. If someone leads a color, you must follow suit if you can; otherwise, you can throw off a card or trump the trick. It's an exact-bidding game, but you predict your tricks by taking colored chips. For each trick that you win, you toss a chip back. If you take a trick in a color for which you didn't have a chip, then you must take a black chip (worth -3 points). If you have any colored chips left at the end of the round, they're worth -2 points. If you have any white chips left at the end of the round (wildcards that you get when someone takes a colored chip away from you during bidding), they're worth -4 points. There's also the saboteur, whose role is to feed unwanted tricks to other players. Instead of bidding tricks he takes 4 black chips. When players take tricks they didn't predict they take black chips from the saboteur. If the saboteur can feed enough of the black chips to enough players, he can zero out his score for that round. He gets -1 point for every black chip he has left at the end of the round. This is a mean-spirited game. Only play with people who can take it as such.

Cards suggestion


We have no info about the number of cards in the game. User suggested these compositions:
Login and suggest cards' format!

Alison suggests these cards:
  • 75 57.0mm x 88.0mm
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Barcode: 4007396009033
Price : 8,90 €
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