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wizard-extreme
6.88
1688 2509
BGG Vote: BGG Stats
LANGUAGE-DE
3-5
30'
10
No necessary in-game text

Wizard Extreme

A board game by Stefan Dorra
Publisher: Amigo Spiel
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Bustine per le carte in questo gioco Card sleeves in this game
75 cards of 64.0mm width and 89.0mm of height
1x (100 Pcs) Ultra-Pro: 100 Bustine Protettive per Carte Premium (66,7x92,1 mm) (81385)
Available
1x (100 Pcs) Ultra-Pro: 100 Bustine Protettive per Carte (66,7x92,1 mm) (81126)
Available
2x (50 Pcs) Mayday: 50 Bustine Premium Standard (63,5 x 88 mm) (MDG7077)
To Order
1x (100 Pcs) Mayday: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
To Order
1x (100 Pcs) 100 Bustine Ultra-Pro: Standard Pro-Fit (64x89 mm) (82712)
To Order
2x (50 Pcs) 50 Bustine Ultra-Pro: Standard Gaming Cards (66x91 mm) (82667)
To Order
1x (100 Pcs) Mayday: 100 Bustine Almost a Penny (66 x 91 mm) (MDG7105)
To Order
1x (100 Pcs) 100 Bustine Ultra-Pro: Standard Gaming Cards (66x91 mm)
To Order
1x (80 Pcs) Mayday: 80 Bustine Standard Retro Blu (66 x 91 mm) (MDG7141C)
Few copies
1x (80 Pcs) Mayday: 80 Bustine Standard Retro Viola (66 x 91 mm) (MDG7141G)
Available
1x (80 Pcs) Mayday: 80 Bustine Standard Retro Marrone (66 x 91 mm) (MDG7141H)
Available
1x (100 Pcs) Gamegenic 100 Prime Sleeves - Green (66 x 91 mm)
Few copies
Description Description

Take Spades, and add evil. The result is Die Sieben Siegel. The game is a pretty standard trick-taking game. The cards are numbered 1-15 in five different suits, and red is always trump. If someone leads a color, you must follow suit if you can; otherwise, you can throw off a card or trump the trick. It's an exact-bidding game, but you predict your tricks by taking colored chips. For each trick that you win, you toss a chip back. If you take a trick in a color for which you didn't have a chip, then you must take a black chip (worth -3 points). If you have any colored chips left at the end of the round, they're worth -2 points. If you have any white chips left at the end of the round (wildcards that you get when someone takes a colored chip away from you during bidding), they're worth -4 points. There's also the saboteur, whose role is to feed unwanted tricks to other players. Instead of bidding tricks he takes 4 black chips. When players take tricks they didn't predict they take black chips from the saboteur. If the saboteur can feed enough of the black chips to enough players, he can zero out his score for that round. He gets -1 point for every black chip he has left at the end of the round. This is a mean-spirited game. Only play with people who can take it as such.

Additional information Additional information
Mechanics: Pattern Recognition
Categories: Card Games
Alternative names: 7 Signum Die Sieben Siegel Les 7 Sceaux Wizard Extreme Zing Zing! 7 Signum Die Sieben Siegel Les 7 Sceaux Sluff Off! Wizard Extreme Zing Zing! Магове Експерти
BARCODE: 4007396009033
In 5 wishlists In 6 collections This was seen 15082 times
Description Description

Take Spades, and add evil. The result is Die Sieben Siegel. The game is a pretty standard trick-taking game. The cards are numbered 1-15 in five different suits, and red is always trump. If someone leads a color, you must follow suit if you can; otherwise, you can throw off a card or trump the trick. It's an exact-bidding game, but you predict your tricks by taking colored chips. For each trick that you win, you toss a chip back. If you take a trick in a color for which you didn't have a chip, then you must take a black chip (worth -3 points). If you have any colored chips left at the end of the round, they're worth -2 points. If you have any white chips left at the end of the round (wildcards that you get when someone takes a colored chip away from you during bidding), they're worth -4 points. There's also the saboteur, whose role is to feed unwanted tricks to other players. Instead of bidding tricks he takes 4 black chips. When players take tricks they didn't predict they take black chips from the saboteur. If the saboteur can feed enough of the black chips to enough players, he can zero out his score for that round. He gets -1 point for every black chip he has left at the end of the round. This is a mean-spirited game. Only play with people who can take it as such.

Bustine per le carte in questo gioco Card sleeves in this game
75 cards of 64.0mm width and 89.0mm of height
1x (100 Pcs) Ultra-Pro: 100 Bustine Protettive per Carte Premium (66,7x92,1 mm) (81385)
Available
1x (100 Pcs) Ultra-Pro: 100 Bustine Protettive per Carte (66,7x92,1 mm) (81126)
Available
2x (50 Pcs) Mayday: 50 Bustine Premium Standard (63,5 x 88 mm) (MDG7077)
To Order
1x (100 Pcs) Mayday: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
To Order
1x (100 Pcs) 100 Bustine Ultra-Pro: Standard Pro-Fit (64x89 mm) (82712)
To Order
2x (50 Pcs) 50 Bustine Ultra-Pro: Standard Gaming Cards (66x91 mm) (82667)
To Order
1x (100 Pcs) Mayday: 100 Bustine Almost a Penny (66 x 91 mm) (MDG7105)
To Order
1x (100 Pcs) 100 Bustine Ultra-Pro: Standard Gaming Cards (66x91 mm)
To Order
1x (80 Pcs) Mayday: 80 Bustine Standard Retro Blu (66 x 91 mm) (MDG7141C)
Few copies
1x (80 Pcs) Mayday: 80 Bustine Standard Retro Viola (66 x 91 mm) (MDG7141G)
Available
1x (80 Pcs) Mayday: 80 Bustine Standard Retro Marrone (66 x 91 mm) (MDG7141H)
Available
1x (100 Pcs) Gamegenic 100 Prime Sleeves - Green (66 x 91 mm)
Few copies
Additional information Additional information
Mechanics: Pattern Recognition
Categories: Card Games
Alternative names: 7 Signum Die Sieben Siegel Les 7 Sceaux Wizard Extreme Zing Zing! 7 Signum Die Sieben Siegel Les 7 Sceaux Sluff Off! Wizard Extreme Zing Zing! Магове Експерти
BARCODE: 4007396009033
In 5 wishlists In 6 collections This was seen 15082 times

Expansions

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