It's the summer of 1985 and Soviet tanks stream into West Germany. Thinly spread NATO forces strive to delay the red hordes until reinforcements arrive, and the world watches anxiously, dreading the nuclear weapons held in each super power's arsenal. Welcome to the dark world of Mark H. Walker's Award Winning World at War series.
A platoon level simulation that stresses command, control, and war's unpredictable nature, World At War is an engaging, tactical action game.
The rules cover self-propelled mortars, thin-skinned vehicles, support weapons, ranged combat, opportunity fire, ATGM depletion, assault and overrun combat. Better still, World at War is not just a game, but also a game system. Learn Eisenbach Gap, and you can play any of the follow-on modules. The game ships in a box with the following components:
One hundred thirty six (136) gorgeous die-cut 5/8" counters.
One professionally drawn and printed 17" x 22" mounted map.
Six scenarios, 2 players' aid cards, and 4 dice.
A 16-page rule, scenario, and chart book. Only 10 pages of rules!
- World at War: Blood and Bridges
- Nations at War: White Star Rising
- World at War: Death of the 1st Panzer
- World at War: Gamer's Guide
- World at War: Operation Garbo
- World at War: Battles within Battles
- World at War Compendium