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Zombies All Around Us Main
7.25
BGG Vote: BGG Stats
LANGUAGE-UK
1-2
20'
12
No necessary in-game text

Zombies All Around Us

A board game by Joseph Propati
Publisher: The Game Crafter, LLC
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Zombies All Around Us
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Description

Description

“Zombies all around us” is a CO-OP 1 or 2 player turn based card game using grid movement, dice rolls and a tower defense mechanic. The game is made up of only 9 cards and 18d6 and has a game time of 20 to 30 minutes. The game takes place in either a 4/6 room house or 4/6 room tavern. The players will take turns trying to stay alive through the night for either 18 or 24 turns; represented as hours. Zombies have overrun the city and the players have found safety in an abandoned house/tavern. As the zombies attack, the player must try to build makeshift weapons to destroy the zombies attacking the access points "doors/windows". The players can also search to try and find a real weapon "pistol/shotgun" to destroy even more zombies at a time. Each turn the zombies will randomly attack a window or door at any of the 4/6 rooms, with sometimes 2 zombies attacking at once. When the zombies reach a max of 6 zombies at a door/window and are not blocked by reinforcing the barricades, they break into the house/tavern and takeover the room. If 2 or more rooms are lost to the zombies the game ends. If either player dies before the 18/24 turns are up, the games ends. Each time a zombie is destroyed they are worth 1 point and 5 points for a super zombie. If the players lose any health they subtract 1 point per health lost. If a real weapon is found and used a one-time -10 point deduction is made to the total points. The players are not only trying to survive the night but also reach the highest zombie hit count possible.

Additional information

Additional information

Mechanics: Area Movement Dice Rolling Grid Movement
Categories: Dice Print & Play
Alternative names:
In 1 wishlist This was seen 907 times
Description

Description

“Zombies all around us” is a CO-OP 1 or 2 player turn based card game using grid movement, dice rolls and a tower defense mechanic. The game is made up of only 9 cards and 18d6 and has a game time of 20 to 30 minutes. The game takes place in either a 4/6 room house or 4/6 room tavern. The players will take turns trying to stay alive through the night for either 18 or 24 turns; represented as hours. Zombies have overrun the city and the players have found safety in an abandoned house/tavern. As the zombies attack, the player must try to build makeshift weapons to destroy the zombies attacking the access points "doors/windows". The players can also search to try and find a real weapon "pistol/shotgun" to destroy even more zombies at a time. Each turn the zombies will randomly attack a window or door at any of the 4/6 rooms, with sometimes 2 zombies attacking at once. When the zombies reach a max of 6 zombies at a door/window and are not blocked by reinforcing the barricades, they break into the house/tavern and takeover the room. If 2 or more rooms are lost to the zombies the game ends. If either player dies before the 18/24 turns are up, the games ends. Each time a zombie is destroyed they are worth 1 point and 5 points for a super zombie. If the players lose any health they subtract 1 point per health lost. If a real weapon is found and used a one-time -10 point deduction is made to the total points. The players are not only trying to survive the night but also reach the highest zombie hit count possible.

Additional information

Additional information

Mechanics: Area Movement Dice Rolling Grid Movement
Categories: Dice Print & Play
Alternative names:
In 1 wishlist This was seen 907 times