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6.9
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LANGUAGE-UK
4-6
15'
12
No es necesario texto en el juego.

Bemused

Un juego de mesa de Jim Felli
Editor: Devious Weasel Games
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Bemused
Actualmente agotado. Se puede pedir.
Precio de venta al público: 27,95€ 26,95€
IT 4,49€
Descripción Descripción
Bemused is a card game for 4-6 players in which the players take on the role of a muse seeking to elevate their chosen human virtuoso to the greatest height of celebrity and influence. To do so, the muse must eliminate their virtuoso's rivals by levying doubts and dreads upon them until they are driven insane...or worse. Bemused is not a social deduction game. Although there are deductive elements, Bemused is a social interaction experience that encourages shameless table talk, bluffing, and deal-making as players seek to maximize their end game scores. Bemused is best described as a strategic, "tank your rivals" game with hidden goals and asymmetric player powers. Each player has a virtuoso card that designates their human protégé and a hand of doubt and dread cards. Each turn, the player draws two doubt cards for their hand, places a doubt or dread card from their hand onto a virtuoso card, then discards a card from their hand. In some cases, a player may play two doubt cards from their hand, but this action permanently reduces their hand size. Each virtuoso has an ability that their muse may use, such as change a dread to a doubt or move a doubt from one virtuoso to another. Scheming, negotiating, and table talk are encouraged! When a virtuoso is saddled with a combined total of five doubt and/or dread cards, the virtuoso is driven insane. An insane virtuoso still gets their turn and may still win the game, but their options for which cards they may play on their turn is limited by their insanity. If an insane virtuoso has more dread than doubts, that virtuoso dies and becomes a fantasma that haunts the remaining living virtuosos. A fantasma may still win the game! Each muse's protégé also has a gemina, a secret virtuoso in the game that holds a psychic link with their protégé, and a secret that describes how their protégé feels about their gemina, and how the player's score will be affected by the state of their protégé's gemina when the game ends (e.g., the player may gain points if their virtuoso's gemina is not insane at the end of the game). Once a virtuoso's gemina is revealed, a player may use the gemina's ability as well as their protégé's ability! A player may may reveal and use their virtuoso's gemina for a price... but whenever a virtuoso goes insane, their gemina automatically flips over and can have severe consequences for play...
Información adicional Información adicional
mecanica: Manejo de manos toma eso Poderes variables del jugador
Categorías: farolear Juegos de cartas fantasía Político/Negociación
Nombres alternativos:
BARCODE: 015568001581
En 1__PH_1__ lista de deseos Esto fue visto 4139__PH_1__ veces
Descripción Descripción
Bemused is a card game for 4-6 players in which the players take on the role of a muse seeking to elevate their chosen human virtuoso to the greatest height of celebrity and influence. To do so, the muse must eliminate their virtuoso's rivals by levying doubts and dreads upon them until they are driven insane...or worse. Bemused is not a social deduction game. Although there are deductive elements, Bemused is a social interaction experience that encourages shameless table talk, bluffing, and deal-making as players seek to maximize their end game scores. Bemused is best described as a strategic, "tank your rivals" game with hidden goals and asymmetric player powers. Each player has a virtuoso card that designates their human protégé and a hand of doubt and dread cards. Each turn, the player draws two doubt cards for their hand, places a doubt or dread card from their hand onto a virtuoso card, then discards a card from their hand. In some cases, a player may play two doubt cards from their hand, but this action permanently reduces their hand size. Each virtuoso has an ability that their muse may use, such as change a dread to a doubt or move a doubt from one virtuoso to another. Scheming, negotiating, and table talk are encouraged! When a virtuoso is saddled with a combined total of five doubt and/or dread cards, the virtuoso is driven insane. An insane virtuoso still gets their turn and may still win the game, but their options for which cards they may play on their turn is limited by their insanity. If an insane virtuoso has more dread than doubts, that virtuoso dies and becomes a fantasma that haunts the remaining living virtuosos. A fantasma may still win the game! Each muse's protégé also has a gemina, a secret virtuoso in the game that holds a psychic link with their protégé, and a secret that describes how their protégé feels about their gemina, and how the player's score will be affected by the state of their protégé's gemina when the game ends (e.g., the player may gain points if their virtuoso's gemina is not insane at the end of the game). Once a virtuoso's gemina is revealed, a player may use the gemina's ability as well as their protégé's ability! A player may may reveal and use their virtuoso's gemina for a price... but whenever a virtuoso goes insane, their gemina automatically flips over and can have severe consequences for play...
Información adicional Información adicional
mecanica: Manejo de manos toma eso Poderes variables del jugador
Categorías: farolear Juegos de cartas fantasía Político/Negociación
Nombres alternativos:
BARCODE: 015568001581
En 1__PH_1__ lista de deseos Esto fue visto 4139__PH_1__ veces