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Caja de Blood on the Clocktower — juego de bluff para 5-20 jugadores desde 13 años
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5-20
30'
13
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Blood on the Clocktower

Blood on the Clocktower es un juego de bluff y deducción social para 5-20 jugadores a partir de 13 años. En un pueblo embrujado, debes identificar qué aldeanos son realmente demonios mientras intentan engañar a todos. Un juego de engaños, bluff y suspenso que combina destreza verbal y manipulación psicológica. Perfecto para quienes aman dinámicas de grupo y juegos sociales.

Un juego de mesa de Steven Medway
Editor: The Pandemonium Institute
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Blood on the Clocktower
Dostępne w magazynie zewnętrznym.<br> Wysyłka w ciągu około <em>10/15 dni</em> Dostępne w magazynie zewnętrznym.
Wysyłka w ciągu około 10/15 dni
Precio
281,88€
Pagar a plazos
70,47€al mes
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Descripción Descripción
In the quiet village of Ravenswood Bluff, a demon walks amongst you... During a hellish thunderstorm, on the stroke of midnight, there echoes a bone-chilling scream. The townsfolk rush to investigate and find the town storyteller murdered, their body impaled on the hands of the clocktower, blood dripping onto the cobblestones below. A Demon is on the loose, murdering by night and disguised in human form by day. Some have scraps of information. Others have abilities that fight the evil or protect the innocent. But the Demon and its evil minions are spreading lies to confuse and breed suspicion. Will the good townsfolk put the puzzle together in time to execute the true demon and save themselves? Or will evil overrun this once peaceful village? Blood on the Clocktower is a bluffing game enjoyed by 5 to 20 players on opposing teams of Good and Evil, overseen by a Storyteller player who conducts the action and makes crucial decisions. During a 'day' phase players socialize openly and whisper privately to trade knowledge or spread lies, culminating in a player's execution if a majority suspects them of being Evil. Of a 'night' time, players close their eyes and are woken one at a time by the Storyteller to gather information, spread mischief, or kill. The Storyteller uses the game's intricate playing pieces to guide each game, leaving others free to play without a table or board. Players stay in the thick of the action to the very end even if their characters are killed, haunting Ravenswood Bluff as ghosts trying to win from beyond the grave. If you arrive late to a game, you can enter after it's started as a powerful Traveller character with unusual talents and questionable allegiances. Each character comes with their own special ability and no two players in a game are ever the same character.
Información adicional Información adicional
mecanica: Asociaciones Poderes variables del jugador Votar
Categorías: farolear Deducción Terror Asesinato/Misterio Político/Negociación Juego de fiesta
Nombres alternativos:
BARCODE: 787790164142
En 8 listas de deseos Esto fue visto 6709 veces
Descripción Descripción
In the quiet village of Ravenswood Bluff, a demon walks amongst you... During a hellish thunderstorm, on the stroke of midnight, there echoes a bone-chilling scream. The townsfolk rush to investigate and find the town storyteller murdered, their body impaled on the hands of the clocktower, blood dripping onto the cobblestones below. A Demon is on the loose, murdering by night and disguised in human form by day. Some have scraps of information. Others have abilities that fight the evil or protect the innocent. But the Demon and its evil minions are spreading lies to confuse and breed suspicion. Will the good townsfolk put the puzzle together in time to execute the true demon and save themselves? Or will evil overrun this once peaceful village? Blood on the Clocktower is a bluffing game enjoyed by 5 to 20 players on opposing teams of Good and Evil, overseen by a Storyteller player who conducts the action and makes crucial decisions. During a 'day' phase players socialize openly and whisper privately to trade knowledge or spread lies, culminating in a player's execution if a majority suspects them of being Evil. Of a 'night' time, players close their eyes and are woken one at a time by the Storyteller to gather information, spread mischief, or kill. The Storyteller uses the game's intricate playing pieces to guide each game, leaving others free to play without a table or board. Players stay in the thick of the action to the very end even if their characters are killed, haunting Ravenswood Bluff as ghosts trying to win from beyond the grave. If you arrive late to a game, you can enter after it's started as a powerful Traveller character with unusual talents and questionable allegiances. Each character comes with their own special ability and no two players in a game are ever the same character.
Información adicional Información adicional
mecanica: Asociaciones Poderes variables del jugador Votar
Categorías: farolear Deducción Terror Asesinato/Misterio Político/Negociación Juego de fiesta
Nombres alternativos:
BARCODE: 787790164142
En 8 listas de deseos Esto fue visto 6709 veces

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