Fundas de cartas en este juego.
30 tarjetas de 57.0mm de ancho y 89.0mm de alto
1x
(50 PC)
1x
(50 PC)
1x
(100 PC)
1x
(100 PC)
1x
(100 PC)
1x
(100 PC)
1x
(110 PC)
1x
(55 PC)
1x
(75 PC)
1x
(50 PC)
1x
(75 PC)
1x
(100 PC)
30 tarjetas de 57.0mm de ancho y 89.0mm de alto
1x
(50 PC)
1x
(50 PC)
1x
(100 PC)
1x
(100 PC)
1x
(100 PC)
1x
(100 PC)
1x
(110 PC)
1x
(55 PC)
1x
(75 PC)
1x
(50 PC)
1x
(75 PC)
1x
(100 PC)
Descripción
In TimeBomb, you are playing either a terrorist trying to make a bomb blow up, or a SWAT team member trying to defuse it.
Each player receives a card at the beginning of the game that indicates his role and keep it secret until the end of the game. Then, at each of the game's 4 rounds, each player receives 5 cards that he shuffles after having a quick look at them and place them face down in front of him. Among all of the player's cards, a number of "SUCCESS" cards, one "BOOM" card and the rest being "SAFE" card.
The active player then chooses another's player card and reveals it, that player then becoming the new active player. After N cards have been revealed (N being the number of players), all cards are shuffled again and distributed equally to the players for a new round. If at any time the "BOOM" card is revealed, the terrorist's team wins. If all "SUCCESS" cards are revealed before that happens, then the SWAT team members win.
Will you be able to convince the other player to reveal your own cards among them a SUCCESS is hidden ? Or are you just trying to cheat the SWAT team members into revealing your own cards because the BOOM card is among them ? Only a game of TimeBomb will say.
Información adicional
| mecanica: |
Asociaciones |
| Categorías: |
farolear Juegos de cartas Político/Negociación
|
| Nombres alternativos: |
Don't Mess with Cthulhu No Touch Kraken Time Bomb TimeBomb Timebomb: Sherlock vs. Moriarty |
| BARCODE: |
792273251158 |
|
En 4__PH_1__ listas de deseos
En la colección 1__PH_1__
Esto fue visto 11714__PH_1__ veces
|
Descripción
In TimeBomb, you are playing either a terrorist trying to make a bomb blow up, or a SWAT team member trying to defuse it.
Each player receives a card at the beginning of the game that indicates his role and keep it secret until the end of the game. Then, at each of the game's 4 rounds, each player receives 5 cards that he shuffles after having a quick look at them and place them face down in front of him. Among all of the player's cards, a number of "SUCCESS" cards, one "BOOM" card and the rest being "SAFE" card.
The active player then chooses another's player card and reveals it, that player then becoming the new active player. After N cards have been revealed (N being the number of players), all cards are shuffled again and distributed equally to the players for a new round. If at any time the "BOOM" card is revealed, the terrorist's team wins. If all "SUCCESS" cards are revealed before that happens, then the SWAT team members win.
Will you be able to convince the other player to reveal your own cards among them a SUCCESS is hidden ? Or are you just trying to cheat the SWAT team members into revealing your own cards because the BOOM card is among them ? Only a game of TimeBomb will say.
Fundas de cartas en este juego.
30 tarjetas de 57.0mm de ancho y 89.0mm de alto
1x
(50 PC)
1x
(50 PC)
1x
(100 PC)
1x
(100 PC)
1x
(100 PC)
1x
(100 PC)
1x
(110 PC)
1x
(55 PC)
1x
(75 PC)
1x
(50 PC)
1x
(75 PC)
1x
(100 PC)
30 tarjetas de 57.0mm de ancho y 89.0mm de alto
1x
(50 PC)
1x
(50 PC)
1x
(100 PC)
1x
(100 PC)
1x
(100 PC)
1x
(100 PC)
1x
(110 PC)
1x
(55 PC)
1x
(75 PC)
1x
(50 PC)
1x
(75 PC)
1x
(100 PC)
Información adicional
| mecanica: |
Asociaciones |
| Categorías: |
farolear Juegos de cartas Político/Negociación
|
| Nombres alternativos: |
Don't Mess with Cthulhu No Touch Kraken Time Bomb TimeBomb Timebomb: Sherlock vs. Moriarty |
| BARCODE: |
792273251158 |
|
En 4__PH_1__ listas de deseos
En la colección 1__PH_1__
Esto fue visto 11714__PH_1__ veces
|