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Four Humours Deluxe Edition
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7.19
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1-6
45'
10
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Four Humours Deluxe Edition

Un juego de mesa de Charlie McCarron
Editor: Adam's Apple Games, LLC
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Four Humours Deluxe Edition
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Descripción Descripción
In Four Humours, you are a doctor in medieval times, and everyone knows that your personality is determined by an imbalance of your bodily fluids, a.k.a., the four humours: Choleric (Yellow bile) - Goal-oriented, decisive, ambitious. Sanguine (Red blood) - Talkative, enthusiastic, social. Melancholic (Black bile) - Analytical, detail-oriented, reserved. Phlegmatic (White phlegm) - Relaxed, peaceful, easy-going. The kingdom — composed of six map tiles with various locations — is filled with all types of personalities, from choleric sorcerers to phlegmatic peasants. ​Prove you're the best medieval doctor by visiting citizens throughout the kingdom so they can live out their life's ambitions...or lack thereof. Each turn, you play a personality potion from your hand onto a citizen on a scene card to determining that citizen's personality. Each citizen can have one of two potion types played onto it, and you play each token face down so you know the personality of the citizen, but none of the other players do. Once all citizens on two of the scene cards are covered with potions, all potions are resolved in the following order: A lone choleric wins, whereas two or more are discarded, after which... Two or more sanguines win, whereas a single one is discarded, after which... Exactly two melancholics win, whereas more than two are discarded and a single one sneaks away, after which... Any number of phlegmatics win. Place winning potions on the corresponding scene in the kingdom.. If a melancholic token sneaks away, place the potion on an adjacent scene connected by a path or bridge. After all potions have been placed, see whether you've completed any of the four randomized goals on display, such as having a potion on each of the six map tiles or occupying two pairs of locations that are connected by bridges. Then reveal four new scene cards and begin another round. When a player completes an objective, the first party tile is resolved. Party tiles are similar to scenes with citizens, but they are available to play onto on your turn at any point in the game. Once the players at the table have completed six total objectives, the last party tile is resolved and the game ends. The player with the most objectives completed wins! Alternatively, instead of using a shared kingdom board, you can play in "Fiefdom Mode", with each player having their own fiefdom board. After resolving scene cards, players place their winning personality potion covering a matching character in your fiefdom. The objectives now encourage you to cover all characters of certain types or to create a specific pattern within your Fiefdom.
Información adicional Información adicional
mecanica: Tablero Modular Reconocimiento de patrones Despliegue de unidades secretas
Categorías: farolear Deducción Humor medico medievales
Nombres alternativos:
BARCODE: 746160597249
Esto fue visto 1594 veces
Descripción Descripción
In Four Humours, you are a doctor in medieval times, and everyone knows that your personality is determined by an imbalance of your bodily fluids, a.k.a., the four humours: Choleric (Yellow bile) - Goal-oriented, decisive, ambitious. Sanguine (Red blood) - Talkative, enthusiastic, social. Melancholic (Black bile) - Analytical, detail-oriented, reserved. Phlegmatic (White phlegm) - Relaxed, peaceful, easy-going. The kingdom — composed of six map tiles with various locations — is filled with all types of personalities, from choleric sorcerers to phlegmatic peasants. ​Prove you're the best medieval doctor by visiting citizens throughout the kingdom so they can live out their life's ambitions...or lack thereof. Each turn, you play a personality potion from your hand onto a citizen on a scene card to determining that citizen's personality. Each citizen can have one of two potion types played onto it, and you play each token face down so you know the personality of the citizen, but none of the other players do. Once all citizens on two of the scene cards are covered with potions, all potions are resolved in the following order: A lone choleric wins, whereas two or more are discarded, after which... Two or more sanguines win, whereas a single one is discarded, after which... Exactly two melancholics win, whereas more than two are discarded and a single one sneaks away, after which... Any number of phlegmatics win. Place winning potions on the corresponding scene in the kingdom.. If a melancholic token sneaks away, place the potion on an adjacent scene connected by a path or bridge. After all potions have been placed, see whether you've completed any of the four randomized goals on display, such as having a potion on each of the six map tiles or occupying two pairs of locations that are connected by bridges. Then reveal four new scene cards and begin another round. When a player completes an objective, the first party tile is resolved. Party tiles are similar to scenes with citizens, but they are available to play onto on your turn at any point in the game. Once the players at the table have completed six total objectives, the last party tile is resolved and the game ends. The player with the most objectives completed wins! Alternatively, instead of using a shared kingdom board, you can play in "Fiefdom Mode", with each player having their own fiefdom board. After resolving scene cards, players place their winning personality potion covering a matching character in your fiefdom. The objectives now encourage you to cover all characters of certain types or to create a specific pattern within your Fiefdom.
Información adicional Información adicional
mecanica: Tablero Modular Reconocimiento de patrones Despliegue de unidades secretas
Categorías: farolear Deducción Humor medico medievales
Nombres alternativos:
BARCODE: 746160597249
Esto fue visto 1594 veces
Otras versiones Otras versiones

Lo que dicen los jugadores

Valoraciones de usuarios uplay: Aún no hay reseñas uplay. ¡Sé el primero!

Una selección de reseñas con puntuación 8 o superior. BoardGameGeek. Las notas BGG no se incluyen en la media uplay.

MiloCavendish Usuario BGG
10.0/10

Great theming that stimulated lots of fun conversation around the table. Had a mix of people who prefer different levels of complexity, and they all enjoyed it.

Praavikk Usuario BGG
10.0/10

After 1,5 years of playing this game, it is still one of the most favourite boardgames! Theme, gameplay, design - everything constructs the amazing symbiosis, which also inspires to create such well made and concentrated game :) We like to play it from 2 to 6 players, and it also makes it very popular during whole year inbetween other games: starting from cozy evening with two of you, playing in 25-30 minutes something easy to learn, hard to master and including chaotic fun with 6 of you at the party, where you have less control, but it can also create such great experience, and durates max. 1 hour! I suggest to give the game a chance!

arehberg Usuario BGG
9.0/10

Absolutely will play this any day and even though it's a quirky theme, the gameplay is snappy and really gratifying when plans go your way. Short game so if they don't roll it back and try again!

B_A_Fortner Usuario BGG
9.0/10

The artwork is gorgeous, and the components are high quality. I recommend coin cases for the potions. After wrapping my head around the rules, I like what the game is doing. You have to plan for the combination of objectives, keeping in mind the layout of the kingdom, and then choose the optimal scenes, and the best mix of potions for the scenes at that point in the game. It's an intricate puzzle, with the possibility of negotiation / betrayal. Probably not for the average gamer, but I'm very happy with it.

j333walk Usuario BGG
9.0/10

Lots of planning with moves to advance your agenda, or screw your opponent out of their goals (without being too "take-that"). Over-sized and token bags add to the experience.

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