Luckless engine-building game of an ideal future. I always appreciate how much Friese puts his own philosophy into his game, so the theme worked well for me here. Solid game with a great market mechanic.
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1-4
90'
12
No es necesario texto en el juego.
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Futuropia
| mecanica: | Simulación |
| Categorías: | Económico Industria/Manufactura Industria/Manufactura Político/Negociación Ciencia ficción |
| Nombres alternativos: | Futuropia 富途共樂 |
| BARCODE: | ????????? |
| En 3 listas de deseos Esto fue visto 2649 veces | |
| mecanica: | Simulación |
| Categorías: | Económico Industria/Manufactura Industria/Manufactura Político/Negociación Ciencia ficción |
| Nombres alternativos: | Futuropia 富途共樂 |
| BARCODE: | ????????? |
| En 3 listas de deseos Esto fue visto 2649 veces | |
Lo que dicen los jugadores · datos y reseñas publicados por los usuarios de BoardGameGeek
Una selección de reseñas con puntuación 8 o superior.
This game definitely feels like a Freise game with math-y optimization, forward thinking and planning. The resource generators feel like Power Grid's power plants, as you need to know when to let some of them go. The game play is actually quite simple. You have 5 actions tiles to choose from, then do whats on that tile, and then flip it over. It can't be use again until you flip all action tiles back over but it cost a resource to flip each of them over when you haven't used them yet so timing when to do this is a key aspect to the tough decisions in the game. Overall, a really great game.
Classic Friedemann. Good rules, simple components, no inlay, the typical "green" box. This is an economics centered game, with a little twist. There is a common market, so ample opportunity to throw spanners in the works of your opponents. It is really the gameplay that makes this work, rather than "the board" or the components!