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Glasgow

Un juego de mesa de Mandela Fernandez-Grandon
Editor: Lookout Games
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Glasgow
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Descripción Descripción
In Glasgow, players travel the city (in an abstract manner) to collect resources, take special actions, and most important of all construct buildings. Build a factory, and you'll receive more goods from it when other buildings are constructed in the right areas in relation to it; build a train station, and you may or may not score from it depending on what else you build; build a monument, and you'll merely collect a lot of points — and in the end, points are what matters. In slightly more detail, to set up the game, lay out a ring of town figures at random, with two of them being removed from play each game. Whoever is farther behind in the circle around town takes the next turn, advancing to whichever town figure they want to visit. Most of them give you resources — brick, steel, or money — and you have a limit on how many resources of each type you can hold. Some figures have two random building plans at them, and if you visit one with the right resources, you can pay them, then build something. If you pay extra, you can then build something else, too! The first building is placed anywhere in the midst of play, then each subsequent building is placed adjacent to something already built, with the buildings eventually filling in a 4x4 grid of the players' own creation. As soon as the sixteenth building is erected, the game ends and players score points for what they built. Who has contributed more to the current state of Glasgow?
Información adicional Información adicional
mecanica: Seguimiento del tiempo
Categorías:
Nombres alternativos:
BARCODE: 4260402311258
En 1__PH_1__ lista de deseos En colecciones 4__PH_1__ Esto fue visto 4418__PH_1__ veces
Descripción Descripción
In Glasgow, players travel the city (in an abstract manner) to collect resources, take special actions, and most important of all construct buildings. Build a factory, and you'll receive more goods from it when other buildings are constructed in the right areas in relation to it; build a train station, and you may or may not score from it depending on what else you build; build a monument, and you'll merely collect a lot of points — and in the end, points are what matters. In slightly more detail, to set up the game, lay out a ring of town figures at random, with two of them being removed from play each game. Whoever is farther behind in the circle around town takes the next turn, advancing to whichever town figure they want to visit. Most of them give you resources — brick, steel, or money — and you have a limit on how many resources of each type you can hold. Some figures have two random building plans at them, and if you visit one with the right resources, you can pay them, then build something. If you pay extra, you can then build something else, too! The first building is placed anywhere in the midst of play, then each subsequent building is placed adjacent to something already built, with the buildings eventually filling in a 4x4 grid of the players' own creation. As soon as the sixteenth building is erected, the game ends and players score points for what they built. Who has contributed more to the current state of Glasgow?
Información adicional Información adicional
mecanica: Seguimiento del tiempo
Categorías:
Nombres alternativos:
BARCODE: 4260402311258
En 1__PH_1__ lista de deseos En colecciones 4__PH_1__ Esto fue visto 4418__PH_1__ veces
Comprados juntos con frecuencia Comprados juntos con frecuencia