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Caja Heroes of Land, Air & Sea - juego de estrategia 4X con miniaturas de Gamelyn Games para 2-4 jugadores
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7.61
#796 en la clasificación 2.938 votos
Voto BGG: BGG Stats
Mejor con 4 jugadores 28 votos de 53 Edad recomendada por los jugadores: 10+ 4 votos de 10 Leer las reseñas
2-4
60'
14
No es necesario texto en el juego.

Heroes of Land, Air & Sea

Disponible en nuestro almacén
Pedidos antes de las 15:00, hora italiana: envío el mismo día, de lunes a viernes.
Entrega en Italia normalmente en 1 día laborable, 2 para las islas.

Heroes of Land, Air & Sea es un juego de estrategia 4X con miniaturas que une batallas épicas de reinos (orcos vs. humanos, enanos vs. elfos) con gestión cuidadosa de recursos y control de territorio. Los jugadores construyen sus reinos desde humildes pueblos, explorando, luchando y desarrollando sus dominios a través de acciones estratégicas, recursos y guerras tácticas con un sistema único de costo/recompensa.

Un juego de mesa de Scott Almes
Editor: Gamelyn Games
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Heroes of Land, Air & Sea
The game game is in consignmentStock but only few copies are available The game game is in consignmentStock but only few copies are available
-20%
87,99€

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Descripción Descripción

Heroes of Land, Air & Sea is a 4X-style board game with miniatures that tells the epic tale of orcs vs. humans, dwarves vs. elves, battling kingdoms, and the individuals who turn the tides of war.

Players control one of these classic factions, competing to expand their kingdom into new territory. Even the greatest kingdoms begin as small townships, therefore players begin with only a basic town hall, a couple of peons, and a single warrior. From there, players must explore the territory around them, build up their work force, fortify their army, and develop their kingdom — all through careful action selection, exploitation, war, and resource management.

As players reach milestones in the development of their kingdom, they gain access to many advantages. Peons become warriors, warriors become powerful heroes, and town halls eventually become castles. Players gain access to water, and even air, vessels and creatures. Boarding these vessels and creatures with your units allows for faster travel across the vast game board and for positioning armies for powerful attacks.

War in Heroes of Land, Air & Sea features a cost/reward system carefully detailed on tactics cards from which players must secretly choose. The availability of these tactics cards depends on the units participating in the war. It is here that players wage their wits and legacy in an attempt to exterminate one another. For as we all know, "history is written by the victors".

Heroes of Land, Air & Sea also boasts two economic systems, one being the risky acquisition and careful management of the resources (food, ore and mana), while the other is a twist on worker placement that requires the leveraging of peons to construct buildings, peons that could otherwise be exploring, expanding, exploiting, and exterminating! Finding this balance is crucial to victory!

Información adicional Información adicional
mecanica: Sistema de asignación de puntos de acción Área de control/área de influencia Apuestas/Apuestas toma eso Poderes variables del jugador Colocación de trabajadores
Categorías: Exploración fantasía medievales Miniaturas guerra
Nombres alternativos:
BARCODE: 850038580230
El artículo está en 2 carritos En 19 listas de deseos En colecciones 2 Esto fue visto 11549 veces
Descripción Descripción

Heroes of Land, Air & Sea is a 4X-style board game with miniatures that tells the epic tale of orcs vs. humans, dwarves vs. elves, battling kingdoms, and the individuals who turn the tides of war.

Players control one of these classic factions, competing to expand their kingdom into new territory. Even the greatest kingdoms begin as small townships, therefore players begin with only a basic town hall, a couple of peons, and a single warrior. From there, players must explore the territory around them, build up their work force, fortify their army, and develop their kingdom — all through careful action selection, exploitation, war, and resource management.

As players reach milestones in the development of their kingdom, they gain access to many advantages. Peons become warriors, warriors become powerful heroes, and town halls eventually become castles. Players gain access to water, and even air, vessels and creatures. Boarding these vessels and creatures with your units allows for faster travel across the vast game board and for positioning armies for powerful attacks.

War in Heroes of Land, Air & Sea features a cost/reward system carefully detailed on tactics cards from which players must secretly choose. The availability of these tactics cards depends on the units participating in the war. It is here that players wage their wits and legacy in an attempt to exterminate one another. For as we all know, "history is written by the victors".

Heroes of Land, Air & Sea also boasts two economic systems, one being the risky acquisition and careful management of the resources (food, ore and mana), while the other is a twist on worker placement that requires the leveraging of peons to construct buildings, peons that could otherwise be exploring, expanding, exploiting, and exterminating! Finding this balance is crucial to victory!

Información adicional Información adicional
mecanica: Sistema de asignación de puntos de acción Área de control/área de influencia Apuestas/Apuestas toma eso Poderes variables del jugador Colocación de trabajadores
Categorías: Exploración fantasía medievales Miniaturas guerra
Nombres alternativos:
BARCODE: 850038580230
El artículo está en 2 carritos En 19 listas de deseos En colecciones 2 Esto fue visto 11549 veces

Lo que dicen los jugadores

Con cuántos jugadores funciona mejor · 53 votos en BoardGameGeek

  • 1 0 0 lo consideran el mejor, 14 lo recomiendan, 19 lo desaconsejan
  • 2 2 2 lo consideran el mejor, 19 lo recomiendan, 19 lo desaconsejan
  • 3 6 6 lo consideran el mejor, 30 lo recomiendan, 5 lo desaconsejan
  • 4 28 28 lo consideran el mejor, 12 lo recomiendan, 2 lo desaconsejan
  • 4+ 5 5 lo consideran el mejor, 18 lo recomiendan, 7 lo desaconsejan

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