I think that this is an hidden treasure. A lot of different races, games are always different, everyone can win. You have to understand how to develop at the early stages, what to do in the mid game, looking at your opponents and build a countermeasure. You can't win every fight, you must lose something, to make your opponent spend important resources and be able to counter and win the important fights.
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Mejor con 4 jugadores
28 votos de 53
Edad recomendada por los jugadores: 10+
4 votos de 10
Leer las reseñas
2-4
60'
14
No es necesario texto en el juego.
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Heroes of Land, Air & Sea
Pedidos antes de las 15:00, hora italiana: envío el mismo día, de lunes a viernes.
Entrega en Italia normalmente en 1 día laborable, 2 para las islas.
Heroes of Land, Air & Sea es un juego de estrategia 4X con miniaturas que une batallas épicas de reinos (orcos vs. humanos, enanos vs. elfos) con gestión cuidadosa de recursos y control de territorio. Los jugadores construyen sus reinos desde humildes pueblos, explorando, luchando y desarrollando sus dominios a través de acciones estratégicas, recursos y guerras tácticas con un sistema único de costo/recompensa.
El juego está en consignación, pero solo quedan unas pocas copias
Precio de venta
Heroes of Land, Air & Sea is a 4X-style board game with miniatures that tells the epic tale of orcs vs. humans, dwarves vs. elves, battling kingdoms, and the individuals who turn the tides of war.
Players control one of these classic factions, competing to expand their kingdom into new territory. Even the greatest kingdoms begin as small townships, therefore players begin with only a basic town hall, a couple of peons, and a single warrior. From there, players must explore the territory around them, build up their work force, fortify their army, and develop their kingdom — all through careful action selection, exploitation, war, and resource management.
As players reach milestones in the development of their kingdom, they gain access to many advantages. Peons become warriors, warriors become powerful heroes, and town halls eventually become castles. Players gain access to water, and even air, vessels and creatures. Boarding these vessels and creatures with your units allows for faster travel across the vast game board and for positioning armies for powerful attacks.
War in Heroes of Land, Air & Sea features a cost/reward system carefully detailed on tactics cards from which players must secretly choose. The availability of these tactics cards depends on the units participating in the war. It is here that players wage their wits and legacy in an attempt to exterminate one another. For as we all know, "history is written by the victors".
Heroes of Land, Air & Sea also boasts two economic systems, one being the risky acquisition and careful management of the resources (food, ore and mana), while the other is a twist on worker placement that requires the leveraging of peons to construct buildings, peons that could otherwise be exploring, expanding, exploiting, and exterminating! Finding this balance is crucial to victory!
| mecanica: | Sistema de asignación de puntos de acción Área de control/área de influencia Apuestas/Apuestas toma eso Poderes variables del jugador Colocación de trabajadores |
| Categorías: | Exploración fantasía medievales Miniaturas guerra |
| Nombres alternativos: | |
| BARCODE: | 850038580230 |
| El artículo está en 2 carritos En 19 listas de deseos En colecciones 2 Esto fue visto 11504 veces | |
Heroes of Land, Air & Sea is a 4X-style board game with miniatures that tells the epic tale of orcs vs. humans, dwarves vs. elves, battling kingdoms, and the individuals who turn the tides of war.
Players control one of these classic factions, competing to expand their kingdom into new territory. Even the greatest kingdoms begin as small townships, therefore players begin with only a basic town hall, a couple of peons, and a single warrior. From there, players must explore the territory around them, build up their work force, fortify their army, and develop their kingdom — all through careful action selection, exploitation, war, and resource management.
As players reach milestones in the development of their kingdom, they gain access to many advantages. Peons become warriors, warriors become powerful heroes, and town halls eventually become castles. Players gain access to water, and even air, vessels and creatures. Boarding these vessels and creatures with your units allows for faster travel across the vast game board and for positioning armies for powerful attacks.
War in Heroes of Land, Air & Sea features a cost/reward system carefully detailed on tactics cards from which players must secretly choose. The availability of these tactics cards depends on the units participating in the war. It is here that players wage their wits and legacy in an attempt to exterminate one another. For as we all know, "history is written by the victors".
Heroes of Land, Air & Sea also boasts two economic systems, one being the risky acquisition and careful management of the resources (food, ore and mana), while the other is a twist on worker placement that requires the leveraging of peons to construct buildings, peons that could otherwise be exploring, expanding, exploiting, and exterminating! Finding this balance is crucial to victory!
| mecanica: | Sistema de asignación de puntos de acción Área de control/área de influencia Apuestas/Apuestas toma eso Poderes variables del jugador Colocación de trabajadores |
| Categorías: | Exploración fantasía medievales Miniaturas guerra |
| Nombres alternativos: | |
| BARCODE: | 850038580230 |
| El artículo está en 2 carritos En 19 listas de deseos En colecciones 2 Esto fue visto 11504 veces | |
Lo que dicen los jugadores
Con cuántos jugadores funciona mejor · 53 votos en BoardGameGeek
- 1 0 0 lo consideran el mejor, 14 lo recomiendan, 19 lo desaconsejan
- 2 2 2 lo consideran el mejor, 19 lo recomiendan, 19 lo desaconsejan
- 3 6 6 lo consideran el mejor, 30 lo recomiendan, 5 lo desaconsejan
- 4 28 28 lo consideran el mejor, 12 lo recomiendan, 2 lo desaconsejan
- 4+ 5 5 lo consideran el mejor, 18 lo recomiendan, 7 lo desaconsejan
El mejor Sugerido No recomendado
Valoraciones de usuarios uplay: Aún no hay reseñas uplay. ¡Sé el primero!
Una selección de reseñas con puntuación 8 o superior. BoardGameGeek. Las notas BGG no se incluyen en la media uplay.
We had a great family time with this one. Nice evolution of the gameplay, the first part being a engine builder with resource scavenging and leveling, the second a surprisingly rich area control and skirmich tactics battling. The spells, tactic cards and faction specific skills create a perfect milieu for epic encounters, surprising and exciting strategies. My 10 yo son destroyed my well defended capital, by casting a werewolf-like spell on his strongest unit, making him a one man army freak, followed by a synchronized regular attack with his dragon, devastating fireball spell and perfectly, strategically chosen tactic card... wow.
Ein Spiel, welches sehr hohen Wiederspielwert besitzt. Es besticht durch seine glücksunabhängigen Kämpfe und seine hohe Variabilität durch verschiedene Völker und Erkundungsplättchen. Bis zum Ende ist nicht klar wer das Rennen macht. Des Weiteren gefällt es durch ein scheinbar gutes Balancing, da die Endeertingen dicht beieinander geclustert liegen.
Outstanding game, a masterpiece. No other 4x on a board ever felt that great before. Deep, elegant mechanisms, fluid game, fun, I can't find enough superlatives to describe my love for this game. Think Heroes of the Might & Magic on a boardgame, explore, collect resources, build buildings/vessels and recruit your army... Highly thematic game with great gameplay and tactical combat/area control.
So played this game and love it if can find the groups, I back the latest kick starter to make it my own with all the expansion and other fun stuff can't wait till it comes in. Also note their customer service is by far the best. My box of Pestilence came in with a busted corner as in the whole thing was split open, and they are replacing it no hassle, also I sorta mess up my flying continent tile (didn't realize the stands had caps on the end for the points) and they replaced it for me.
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