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Hii Fuu
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7.1
Voto BGG: BGG Stats
Mejor con 5 jugadores 3 votos de 5 Leer las reseñas
4-5
20'
10

Hii Fuu

Un juego de mesa de Yozaemon Matumoto (松本与左衛門)
Editor: IELLO
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Hii Fuu
Disponible en un almacén externo.<br> Envío en aproximadamente <em>3/7 días</em> Disponible en un almacén externo.
Envío en aproximadamente 3/7 días
Precio de venta al público 10,95€
9,31€ -15%Precio de venta
Envío IT 4,49€
Descripción Descripción
Hii Fuu e' un prodotto per giochi da tavolo di Iello. (Giocatori: 4-5 - Durata: 20-25 min - Eta': 10+). Note: ヒーフー!! (Hii Fuu!!) is a trick-taking game from Japan in which the aim is to win exactly two of the nine tricks as late as possible. There are two main features: the scoring system and the choice of the initial hand. This makes for an exciting trick-taking game that can be enjoyed from the beginning to the end of the game. The scoring system: if you do not score exactly two tricks, you score zero points. If you score three tricks, you are eliminated from the round and score zero points. If you sc
Información adicional Información adicional
mecanica: Trick-taking
Categorías: Juegos de cartas
Nombres alternativos: Hii Fuu!! ヒーフー!!
BARCODE: 3701551705723
Esto fue visto 380 veces
Descripción Descripción
Hii Fuu e' un prodotto per giochi da tavolo di Iello. (Giocatori: 4-5 - Durata: 20-25 min - Eta': 10+). Note: ヒーフー!! (Hii Fuu!!) is a trick-taking game from Japan in which the aim is to win exactly two of the nine tricks as late as possible. There are two main features: the scoring system and the choice of the initial hand. This makes for an exciting trick-taking game that can be enjoyed from the beginning to the end of the game. The scoring system: if you do not score exactly two tricks, you score zero points. If you score three tricks, you are eliminated from the round and score zero points. If you sc
Información adicional Información adicional
mecanica: Trick-taking
Categorías: Juegos de cartas
Nombres alternativos: Hii Fuu!! ヒーフー!!
BARCODE: 3701551705723
Esto fue visto 380 veces

Lo que dicen los jugadores

Con cuántos jugadores funciona mejor · 5 votos en BoardGameGeek

  • 1 0 0 lo consideran el mejor, 0 lo recomiendan, 2 lo desaconsejan
  • 2 0 0 lo consideran el mejor, 0 lo recomiendan, 2 lo desaconsejan
  • 3 0 0 lo consideran el mejor, 0 lo recomiendan, 2 lo desaconsejan
  • 4 1 1 lo consideran el mejor, 3 lo recomiendan, 0 lo desaconsejan
  • 5 3 3 lo consideran el mejor, 2 lo recomiendan, 0 lo desaconsejan
  • 5+ 0 0 lo consideran el mejor, 0 lo recomiendan, 1 lo desaconsejan

El mejor Sugerido No recomendado

Valoraciones de usuarios uplay: Aún no hay reseñas uplay. ¡Sé el primero!

Una selección de reseñas con puntuación 8 o superior. BoardGameGeek. Las notas BGG no se incluyen en la media uplay.

jtakagi Usuario BGG
8.0/10

Unoriginal in mechanics, but this is precisely the type of jattwat I'm open to enjoying. Very minor tweak that doesn't stop the flow of card play.

Necroblaster3000 Usuario BGG
8.0/10

You May Think He Loves You For Your Money But I Know What He Really Loves You For It's Your Brand New Leopard Skin Pillbox Hat

rulico Usuario BGG
8.0/10

A trick-taking game where the tension comes from timing exactly when to win your two tricks for the best score, while desperately avoiding a third and getting knocked out. It adds a super fun layer of pressure to the game. One of my favorites.

smilingra Usuario BGG
8.0/10

A solid trick taking game, I like how much control you have over your hand, by being able to discard several cards. Additionally, since you're always going for a pretty middling set of two tricks, it's almost always possible to make it. The problem is that people sluff unexpectedly, which causes you to frequently re-evaluate your tactics. Finally, you don't want to just pick up your two tricks first, as it's more valuable to wait until later. The problem is that it can be tough to stop and there might be an opponent or two that may aggressively steal your tricks towards the end.

theaaron Usuario BGG
8.0/10

First play impression: lots of fun! Lots of tension as you struggle to win two tricks, and then see if you can hold on and not get stuck with a third. Has a similar feel to Dokitto Ice and Voodoo Prince because of this.

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