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Isidore

Un juego de mesa de Hidde van Dijk
Editor: Jumbo
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Isidore
O jogo está em consignação, mas restam apenas algumas cópias
-60%
22,00€

Precio de venta

IT 4,49€
Descripción Descripción
Students attending the Isidore School of Magic are trained to become Wizards and Witches... and you’re one of them! But, before qualifying top of your class, you have to prepare your ultimate magic spell. You need three rare treasures from the Kingdom of Calandria: a tear from the Water Nymph, a tooth from the Fire Dragon and an emerald from the Rock Giant. But these mythical creatures won’t give up their treasure without a fight! As a student of magic, you will need to show what you’ve learned at Isidore. You will need to trade ingredients, compose spells to control the elements of Rock, Water and Fire, and ultimately win the duels! In Isidore, you can collect, buy or trade ingredients throughout the Kingdom of Calandria. You need these ingredients to make your Rock, Water and Fire spells. The top spell card of the stack shows which ingredients you need to make the spell. If you’re at Isidore and you have all the ingredients needed for a Rock, Water or Fire spell, you can take a spell card. With these spells you can challenge the magical creatures to a duel. The magical creatures are powerful and always have three different duel cards (Rock, Water and Fire) to counter your attack. The player to the left of the attacking student stands in to play on behalf of the magical creature and takes the three dark duel cards. As in the ‘Rock-Paper-Scissors’ game, the student and the magical creature choose one of their spell cards (duel cards), which they place on the table – at exactly the same time - after reciting the magical spell I-SI-DORE (as in one, two, three!). • Fire beats Rock (fire melts rock). • Rock beats Water (rock absorbs water). • Water beats Fire (water puts out fire). • If the student and the magical creature play the same spell card, the elements cancel one another out and no one wins the round. The first student to collect three treasures can return to school, where they will be awarded a diploma from the Isidore Academy of Magical Arts. This student also wins the game! —description from the publisher
Información adicional Información adicional
mecanica: Piedra-papel-tijera Rodar/girar y moverse Colección de conjuntos
Categorías:
Nombres alternativos:
BARCODE: 8710126197011
En 4__PH_1__ listas de deseos En colecciones 2__PH_1__ Esto fue visto 4675__PH_1__ veces
Descripción Descripción
Students attending the Isidore School of Magic are trained to become Wizards and Witches... and you’re one of them! But, before qualifying top of your class, you have to prepare your ultimate magic spell. You need three rare treasures from the Kingdom of Calandria: a tear from the Water Nymph, a tooth from the Fire Dragon and an emerald from the Rock Giant. But these mythical creatures won’t give up their treasure without a fight! As a student of magic, you will need to show what you’ve learned at Isidore. You will need to trade ingredients, compose spells to control the elements of Rock, Water and Fire, and ultimately win the duels! In Isidore, you can collect, buy or trade ingredients throughout the Kingdom of Calandria. You need these ingredients to make your Rock, Water and Fire spells. The top spell card of the stack shows which ingredients you need to make the spell. If you’re at Isidore and you have all the ingredients needed for a Rock, Water or Fire spell, you can take a spell card. With these spells you can challenge the magical creatures to a duel. The magical creatures are powerful and always have three different duel cards (Rock, Water and Fire) to counter your attack. The player to the left of the attacking student stands in to play on behalf of the magical creature and takes the three dark duel cards. As in the ‘Rock-Paper-Scissors’ game, the student and the magical creature choose one of their spell cards (duel cards), which they place on the table – at exactly the same time - after reciting the magical spell I-SI-DORE (as in one, two, three!). • Fire beats Rock (fire melts rock). • Rock beats Water (rock absorbs water). • Water beats Fire (water puts out fire). • If the student and the magical creature play the same spell card, the elements cancel one another out and no one wins the round. The first student to collect three treasures can return to school, where they will be awarded a diploma from the Isidore Academy of Magical Arts. This student also wins the game! —description from the publisher
Información adicional Información adicional
mecanica: Piedra-papel-tijera Rodar/girar y moverse Colección de conjuntos
Categorías:
Nombres alternativos:
BARCODE: 8710126197011
En 4__PH_1__ listas de deseos En colecciones 2__PH_1__ Esto fue visto 4675__PH_1__ veces
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