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2
60'
14
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Judean Hammer

Un juego de mesa de Robin David
Editor: Catastrophe Games
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Judean Hammer
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58,90€
IT Gratis
Descripción Descripción
"Judean Hammer" is a fast-playing wargame which depicts tense struggle between the rebel player (The Maccabeans) and the empire player (The Seleucid Greeks) trying to re-assert their control. This two-player wargame plays in about an hour or two, with a lightning fast set-up time. The Greeks start in their unassailable supply centers, controlling Jerusalem, but the Maccabeans can use ambushes to whittle their foe while cutting off the Greek supply. At the heart of the game you strive for control of critical cities in the region, especially Jerusalem, playing cards to move or recruit units or to use a special ability that benefits only your faction. However, there's only one deck, and the more special ability cards you play, the weaker your side becomes in combat — which leaves you to make tough decisions at almost every play: Do you push for an early advantage, capturing critical regions and amassing a victory point advantage? Or do you bide your time, watching your opponent weaken themselves, then strike hard at the end to steal the win? —description from the publisher
Información adicional Información adicional
mecanica: Movimiento de área Lanzamiento de dados Simulación
Categorías: Histórico guerra
Nombres alternativos:
BARCODE: ?????????
Esto fue visto 312__PH_1__ veces
Descripción Descripción
"Judean Hammer" is a fast-playing wargame which depicts tense struggle between the rebel player (The Maccabeans) and the empire player (The Seleucid Greeks) trying to re-assert their control. This two-player wargame plays in about an hour or two, with a lightning fast set-up time. The Greeks start in their unassailable supply centers, controlling Jerusalem, but the Maccabeans can use ambushes to whittle their foe while cutting off the Greek supply. At the heart of the game you strive for control of critical cities in the region, especially Jerusalem, playing cards to move or recruit units or to use a special ability that benefits only your faction. However, there's only one deck, and the more special ability cards you play, the weaker your side becomes in combat — which leaves you to make tough decisions at almost every play: Do you push for an early advantage, capturing critical regions and amassing a victory point advantage? Or do you bide your time, watching your opponent weaken themselves, then strike hard at the end to steal the win? —description from the publisher
Información adicional Información adicional
mecanica: Movimiento de área Lanzamiento de dados Simulación
Categorías: Histórico guerra
Nombres alternativos:
BARCODE: ?????????
Esto fue visto 312__PH_1__ veces