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Lusitania
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7.15
Voto BGG: BGG Stats
Mejor con 3 jugadores 5 votos de 9 Edad recomendada por los jugadores: 6+ 1 votos de 3
2-4
10'
8
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Lusitania

Un juego de mesa de João Martins
Editor: PYTHAGORAS
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Lusitania
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Fundas de cartas en este juego. Fundas de cartas en este juego.
66 tarjetas de 63.0mm de ancho y 88.0mm de alto
1x (100 PC) Ultra-Pro: 100 Bustine Standard (66.7 x 92.1 mm) (81126)
Disponible
2x (50 PC) Mayday Games: 50 Bustine Premium Standard (63.5 x 88 mm) (MDG7077)
Para ordenar
1x (100 PC) Mayday Games: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
Para ordenar
1x (100 PC) Dragon Shield: 100 Bustine Standard (63.5 x 88 mm)
Pocas copias
1x (100 PC) Ultra-Pro: 100 Bustine Standard Pro-Fit (64 x 89 mm) (82712)
Disponible
2x (50 PC) Ultra-Pro: 50 Bustine Standard Gaming (66 x 91 mm) (82667)
Disponible
1x (100 PC) Mayday Games: 100 Bustine Almost a Penny (66 x 91 mm) (MDG7105)
Disponible
1x (100 PC) Ultra-Pro: 100 Bustine Standard Gaming (66 x 91 mm)
Para ordenar
Descripción Descripción
STORY Alarms ring in Rome, the Empire’s great army has lost another battle in Lusitania. The emperor Julius Caesar asks his four best generals to recruit and equip soldiers: legionaries, doctors, gunners and barbaric mercenaries to face the people who heroically resist in Lusitania. The emperor promises the greatest riches to those who join his cause. There is, in the most remote part of Iberia, a people that is not governed nor does it let itself be governed. Alea jacta est. AIM In this game, you take on the role of a Roman general whom the emperor, Julius Caesar, has ordered to recruit and equip an army of soldiers: legionaries, barbaric mercenaries, doctors and gunners. The game is won by the player who recruits an army whose score is of twenty or more victory points. END OF THE GAME A game immediately ends when: 1. The first player recruits an army whose score is of twenty or more victory points. 2. The musician card appears on the training field, having been turned from the draw pile or played by a player who trades the musician card (which they are holding) for a card that is on the training field. In this situation the game is won by the player who, at that time, has the highest number of victory points. In the event of a tie, the game is won by the tied player who has recruited less barbaric mercenaries. If the tie remains, the game is won by the player whose turn is last (farthest from the commander card).
Información adicional Información adicional
mecanica: Redacción de tarjetas Manejo de manos Colección de conjuntos
Categorías: Histórico Juegos de cartas Civilización
Nombres alternativos:
BARCODE: 9540320726316
Esto fue visto 5030 veces
Descripción Descripción
STORY Alarms ring in Rome, the Empire’s great army has lost another battle in Lusitania. The emperor Julius Caesar asks his four best generals to recruit and equip soldiers: legionaries, doctors, gunners and barbaric mercenaries to face the people who heroically resist in Lusitania. The emperor promises the greatest riches to those who join his cause. There is, in the most remote part of Iberia, a people that is not governed nor does it let itself be governed. Alea jacta est. AIM In this game, you take on the role of a Roman general whom the emperor, Julius Caesar, has ordered to recruit and equip an army of soldiers: legionaries, barbaric mercenaries, doctors and gunners. The game is won by the player who recruits an army whose score is of twenty or more victory points. END OF THE GAME A game immediately ends when: 1. The first player recruits an army whose score is of twenty or more victory points. 2. The musician card appears on the training field, having been turned from the draw pile or played by a player who trades the musician card (which they are holding) for a card that is on the training field. In this situation the game is won by the player who, at that time, has the highest number of victory points. In the event of a tie, the game is won by the tied player who has recruited less barbaric mercenaries. If the tie remains, the game is won by the player whose turn is last (farthest from the commander card).
Fundas de cartas en este juego. Fundas de cartas en este juego.
66 tarjetas de 63.0mm de ancho y 88.0mm de alto
1x (100 PC) Ultra-Pro: 100 Bustine Standard (66.7 x 92.1 mm) (81126)
Disponible
2x (50 PC) Mayday Games: 50 Bustine Premium Standard (63.5 x 88 mm) (MDG7077)
Para ordenar
1x (100 PC) Mayday Games: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
Para ordenar
1x (100 PC) Dragon Shield: 100 Bustine Standard (63.5 x 88 mm)
Pocas copias
1x (100 PC) Ultra-Pro: 100 Bustine Standard Pro-Fit (64 x 89 mm) (82712)
Disponible
2x (50 PC) Ultra-Pro: 50 Bustine Standard Gaming (66 x 91 mm) (82667)
Disponible
1x (100 PC) Mayday Games: 100 Bustine Almost a Penny (66 x 91 mm) (MDG7105)
Disponible
1x (100 PC) Ultra-Pro: 100 Bustine Standard Gaming (66 x 91 mm)
Para ordenar
Información adicional Información adicional
mecanica: Redacción de tarjetas Manejo de manos Colección de conjuntos
Categorías: Histórico Juegos de cartas Civilización
Nombres alternativos:
BARCODE: 9540320726316
Esto fue visto 5030 veces
Comprados juntos con frecuencia Comprados juntos con frecuencia

Lo que dicen los jugadores

Con cuántos jugadores funciona mejor · 9 votos en BoardGameGeek

  • 1 0 0 lo consideran el mejor, 1 lo recomiendan, 2 lo desaconsejan
  • 2 1 1 lo consideran el mejor, 4 lo recomiendan, 0 lo desaconsejan
  • 3 5 5 lo consideran el mejor, 3 lo recomiendan, 0 lo desaconsejan
  • 4 5 5 lo consideran el mejor, 4 lo recomiendan, 0 lo desaconsejan
  • 4+ 0 0 lo consideran el mejor, 1 lo recomiendan, 2 lo desaconsejan

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