phone (+39) 320 073 4588
email CONTÁCTENOS POR CORREO ELECTRÓNICO
Promo Banner Promo Banner
Main Pic
add-wishlist
add-collection
add-alert
6.32
Voto BGG: BGG Stats
LANGUAGE-UK LANGUAGE-DE
2-4
30'
14
Algum texto necessário

Nord

Un juego de mesa de Roland Goslar Johannes Goslar
Editor: Kronberger Spiele
utrade ¿Quieres vender tu copia de este juego?
utradestar
¡Utilice nuestro mercado utrade!
Nord
El artículo no está disponible, puede utilizar la alerta para recibir una notificación cuando volverá a estar disponible.
add-alert
Descripción Descripción

Far to the north, off the northwest coast lies a cliff-ringed island:
Rugged mountain ridges, deep fjords, dark forests, surrounded by black waters.
Long ago, the Northmen lived here. As workers, they lumbered wood, hunted salmon,
and mined for ore. A hard life. As soon as they saw a weakness, though,
the tribe banded together, attacking the next settlement over. Some died,
the surviving warriors stand fast und challenged the old jarls.

In Nord, each player leads a clan, ordering workers and fishermen, performing attacks, uniting settlements, and providing their fighters with raw materials and food. Each player starts with one jarl and one warrior in a settlement, and a typical game turn takes up to three steps:

  • Place New Workers: A player places up to three workers in one land area or up to two with boats on the sea.
  • Attack a Settlement: If two enemy settlements are now connected by the new workers, a raid starts; the player's northmen in the connection attack, some die, some invade victorious, some return with the spoils of war.
  • Score Points: If the dragon boat is filled with dead northmen, the next scoring is triggered. When resources are scored players get points for having men delivering wood and iron to their warriors. These are scored in the warriors scoring where some might not survive the winter when not enough food is provided. Alternatively a player might, if he feels strong enough, duel a foreign jarl to receive points of glory.
  • The game ends after the fourth scoring with a final scoring of treasures that the players hoarded throughout the game. The player with the most points wins.

    Información adicional Información adicional
    mecanica: Tablero Modular Construcción de rutas/redes
    Categorías: Civilización medievales Exploración
    Nombres alternativos:
    BARCODE: 4015566009202
    En 3__PH_1__ listas de deseos En la colección 1__PH_1__ Esto fue visto 6337__PH_1__ veces
    Descripción Descripción

    Far to the north, off the northwest coast lies a cliff-ringed island:
    Rugged mountain ridges, deep fjords, dark forests, surrounded by black waters.
    Long ago, the Northmen lived here. As workers, they lumbered wood, hunted salmon,
    and mined for ore. A hard life. As soon as they saw a weakness, though,
    the tribe banded together, attacking the next settlement over. Some died,
    the surviving warriors stand fast und challenged the old jarls.

    In Nord, each player leads a clan, ordering workers and fishermen, performing attacks, uniting settlements, and providing their fighters with raw materials and food. Each player starts with one jarl and one warrior in a settlement, and a typical game turn takes up to three steps:

  • Place New Workers: A player places up to three workers in one land area or up to two with boats on the sea.
  • Attack a Settlement: If two enemy settlements are now connected by the new workers, a raid starts; the player's northmen in the connection attack, some die, some invade victorious, some return with the spoils of war.
  • Score Points: If the dragon boat is filled with dead northmen, the next scoring is triggered. When resources are scored players get points for having men delivering wood and iron to their warriors. These are scored in the warriors scoring where some might not survive the winter when not enough food is provided. Alternatively a player might, if he feels strong enough, duel a foreign jarl to receive points of glory.
  • The game ends after the fourth scoring with a final scoring of treasures that the players hoarded throughout the game. The player with the most points wins.

    Información adicional Información adicional
    mecanica: Tablero Modular Construcción de rutas/redes
    Categorías: Civilización medievales Exploración
    Nombres alternativos:
    BARCODE: 4015566009202
    En 3__PH_1__ listas de deseos En la colección 1__PH_1__ Esto fue visto 6337__PH_1__ veces