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Paranoia Mind The Gap (GDR)

Editor: Mongoose Publishing
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Paranoia Mind The Gap (GDR)
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Precio de venta al público: 19,99€ 18,00€
IT 4,49€
Descripción Descripción
Why hide the existence of a black hole when you can convince everyone that it is amazing and useful (but without ever stating exactly why)? Yes, the now-famous TRK Sector black hole is perfectly safe. It is even growing bigger all the time while being really helpful with… uh, that is… well, The Computer said any negative news about it is fake, so it must be lovely! Come visit and buy some black hole merchandise, attend a pro-black hole pep rally and maybe – just maybe! – you can catch a glimpse of the singularity! (Actually, the thing has destroyed most of the sector so it is kinda easy to see.)     Mind the Gap is a mission for Paranoia and the final one in the Project Infinite Hole campaign. You do not need to have played the three previous missions to enjoy this one since it is full of fun like raging idiots, a trip to the Outside or Underplex, black lasers and Holey the Black Hole Mascot. And at the end, the Troubleshooters can literally save the world or destroy it. Wait, really? Our continued existence depends on Troubleshooters working together for the greater good? Oh vat, we are doomed.
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BARCODE: 9781913076313
Esto fue visto 119__PH_1__ veces
Descripción Descripción
Why hide the existence of a black hole when you can convince everyone that it is amazing and useful (but without ever stating exactly why)? Yes, the now-famous TRK Sector black hole is perfectly safe. It is even growing bigger all the time while being really helpful with… uh, that is… well, The Computer said any negative news about it is fake, so it must be lovely! Come visit and buy some black hole merchandise, attend a pro-black hole pep rally and maybe – just maybe! – you can catch a glimpse of the singularity! (Actually, the thing has destroyed most of the sector so it is kinda easy to see.)     Mind the Gap is a mission for Paranoia and the final one in the Project Infinite Hole campaign. You do not need to have played the three previous missions to enjoy this one since it is full of fun like raging idiots, a trip to the Outside or Underplex, black lasers and Holey the Black Hole Mascot. And at the end, the Troubleshooters can literally save the world or destroy it. Wait, really? Our continued existence depends on Troubleshooters working together for the greater good? Oh vat, we are doomed.
Información adicional Información adicional
mecanica:
Categorías:
Nombres alternativos:
BARCODE: 9781913076313
Esto fue visto 119__PH_1__ veces